GameCube Review: NBA Live 06

Broken on every level, NBA Live 06 is EA's worst major sports product in the past five years. It's nearly impossible to comprehend how far the series dropped in less than a single season. From the on-court mess that feels like it went back to the 16-bit era to the off-court franchise that was stolen from other games, this is a half effort that sports fans should avoid anyway they can.

Problems begin in the menus, when you quickly realize these features are from the NBA 2K series. Marv Albert will guide you along the supposedly new franchise mode, at least until he tells you to pick trainers and assistant coaches. It's been done, and it's far less convoluted in the opposing series. The menus require multiple screens just to read something as simple as e-mail. It's frustrating, and as unintuitive as you can make a front end while still making it work.

The only positives here are the new norms for the series, the All-Star Weekend contests. The dunk contest and 3-point shootout are a blast. They provide the only challenge from the game. They're programmed better than the full 5-on-5 portion and most of your time will be spent here.

Once into a game, you'll feel like you've stepped back. This plays like some of the SNES and Genesis entries, only with a nasty frame rate and terrible graphics engine. While you may have fond memories of those classic titles (we all do), it doesn't lead to a basketball game we expect in today's gaming climate.

New are the superstar moves, assigned to players who have a significant specialty. It's not just the Tim Duncan's and Allen Iverson's who have these powerful, game destroying maneuvers in their repertoire. Lesser known (but still quality) players like Brent Barry can take advantage of them, and in a way that leads to so many balance issues, it renders the game unplayable.

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Article Author: Matt Paprocki

Matt Paprocki is a 12-year movie and game critic. He currently freelances for Blu-ray review site DoBlu.com and video game site MultiPlayerGames.com.

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