Game Writing is So Bad, It's Not Even Funny - Page 3

Most importantly, people have to buy good games and not buy bad games. Bad games are at thier peak right now, as Wii Play can sell over 10 million in the U.S. by packaging a Wiimote in the box and programming in a crappy version of Ping Pong. Consumers need to shun the bad games and give an impetus for ones with good writing to thrive. If game companies realize that people are going back to buy old adventure games or Beyond Good & Evil or something, then maybe that can make a difference. But besides all that, gaming probably just needs time. As gamers get older, new generations come up, and the demand will be there, hopefully.

Page 1Page 2 — Page 3

Article tags

Spread the word
Bookmark and Share
Profile image for nathaniel-edwards

Article Author: Nathaniel Edwards

Nathaniel Edwards is a freelance writer covering topics ranging from baseball and soccer to history and video games, based at his homepage, NathanielEdwards.com. He contributes articles and reviews to BlogCritics Magazine and is the gaming writer for KidzWorld.com. …

Visit Nathaniel Edwards's author pageNathaniel Edwards's Blog

Read comments on this article, and add some feedback of your own
  • No image found
  • No image found
  • No image found

Article comments

  • 1 - Errol James

    Apr 26, 2009 at 3:22 am

    I'll play the casual gamer...

    Isn't a bad game Gears of Wars 2? I wouldn't want to expose my kids to that amount of blood and violence. I'd rather play the beautiful art known as Wii Tennis.

    If video games want to be embraced as an art form the casual audience is the way to go. I know it's sad, but casual gamers are gamers too.

  • 2 - Nathaniel Edwards

    Apr 26, 2009 at 10:30 am

    If you thought I was complimenting GoW2, I wasn't. I was using it as an example of a game that doesn't try anything with its writing and yet gets away with it.

    There are two ways of looking at casual games as for making games an art form:
    1. They hurt art games because the demand is shifting towards cheaper, more simplistic games with no narrative to them. If more people are buying Wii Carnival Games, then less are buying Braid.
    2. They help indirectly, because casual games are more likely to expand the gaming audience in general, which should eventually help them become an art form.

  • 3 - Mark Buckingham

    Apr 26, 2009 at 11:11 am

    Tim Schaefer/Double Fine Productions and the bulk of the Orange Box from Valve (Portal especially) are worth mentioning. These crews craft memorable characters, stories, and some great humor along the way. I just played through Portal for the fourth time last night and still get a kick out of the turrets and GLaDOS.

    Of course, this in no way refutes your point. They are the exception, not the rule. However, I don't think writing is crucial to making a game good. What if Geometry Wars or N+ got all caught up in a "story mode"? Writing is exactly what's WRONG with the last several Need for Speed games. Injecting story into racing games never made sense to me. I thought the racing itself was sufficient reason to play, and I've never, ever stuck with a crappy racing game simply because it "had a good story." I don't need a plotline or a reason to race; just give me a car and a course and turn me loose. Fortunately, Midnight Club: LA knew enough to keep the story to an absolute minimum, and Burnout Paradise has zero story to speak of. The time EA wasted on hiring actors and writers for Undercover would have been better spent fine tuning the product as much as these others.

    In adventure games and RPGs, and some FPS, action, and platforming games, writing definitely has its place (esp. point-and-click games, since gameplay is almost nil compared to story and interaction), but in the end, gameplay is as valid an art form as writing or aesthetics. Just because Roger Ebert doesn't understand that doesn't mean it's not so.

  • 4 - Mark Buckingham

    Apr 26, 2009 at 11:11 am

    Tim Schafer/Double Fine Productions and the bulk of the Orange Box from Valve (Portal especially) are worth mentioning. These crews craft memorable characters, stories, and some great humor along the way. I just played through Portal for the fourth time last night and still get a kick out of the turrets and GLaDOS.

    Of course, this in no way refutes your point. They are the exception, not the rule. However, I don't think writing is crucial to making a game good. What if Geometry Wars or N+ got all caught up in a "story mode"? Writing is exactly what's WRONG with the last several Need for Speed games. Injecting story into racing games never made sense to me. I thought the racing itself was sufficient reason to play, and I've never, ever stuck with a crappy racing game simply because it "had a good story." I don't need a plotline or a reason to race; just give me a car and a course and turn me loose. Fortunately, Midnight Club: LA knew enough to keep the story to an absolute minimum, and Burnout Paradise has zero story to speak of. The time EA wasted on hiring actors and writers for Undercover would have been better spent fine tuning the product as much as these others.

    In adventure games and RPGs, and some FPS, action, and platforming games, writing definitely has its place (esp. point-and-click games, since gameplay is almost nil compared to story and interaction), but in the end, gameplay is as valid an art form as writing or aesthetics. Just because Roger Ebert doesn't understand that doesn't mean it's not so.

  • 5 - Nathaniel Edwards

    Apr 26, 2009 at 11:40 am

    You'll notice I mentioned both Tim Schafer and Valve in my essay. I also replayed Portal yesterday, probably the same as you because it was only $9.99 on Steam.

    Certainly, narratives don't belong in all games, which I also said in the essay. That's partially why they're weak, because story isn't necessary the same way it usually is in film.

  • 6 - Errol James

    Apr 26, 2009 at 1:16 pm

    I'm not saying you were complementing Gears of Wars 2. To each his own is what I'm trying to say.

    Most of the people that play the Wii on a regular basis are casual gamers. By calling Wii play a bad game your basically shunning the casual gamer. Who knows maybe half of these casual gamers will evolve into hardcore gamers. You gotta start somewhere.

  • 7 - Nathaniel Edwards

    Apr 26, 2009 at 1:55 pm

    I would not want to shun all casual games, at all. Peggle is just fine. Wii Sports is just fine. Wii Play, however, is a different story, and it is not good for games with narratives if that truthfully awful set of casual games is the best-selling game in the U.S., which it is.

    Again, some games don't need narratives. That's fine. It's a diverse medium. I'm not saying that games without stories are all bad. But, currently the medium is trending back towards simplistic games without stories, and that's not good for games to be accepted as an art form.

  • 8 - Langston Kahn

    Apr 28, 2009 at 5:38 am

    I think you are tackling two different issues here. Holding games to a higher standard of narrative/writing and bringing games into the art world are two very diverse challenges. Here's a link to some games which can be considered art maybe because of their lack of narrative and their focus on other aspects of gameplay than simple goal oriented entertainment.

    Not that I'm against goal oriented entertainment, I think Baldur's Gate 2 is an example of a game that was very artfully designed and well written, but I would not call it art just because of the writing, I would call it art because of how it used writing to enhance the unique properties of the crpg medium to make one feel part of a larger story and an inhabitant of a world.

  • 9 - Mongo

    May 01, 2009 at 5:51 pm

    I think it's getting better

Add your comment, speak your mind

Personal attacks are NOT allowed.
Please read our comment policy.
Please preview your comment.

blogcritics lists for May 27, 2012

fresh articles Most recent articles site-wide

fresh comments Most recent comments site-wide

most comments Most comments in 24hrs

top writers Most prolific Blogcritics for April

top commenters Most prolific Commenters in 24 hrs