I wrote about this game in 2004 as well, gathering 458 comments from frustrated people trying to solve the puzzle. There is music when the game starts.
White Chamber was new to me this week, and appears to be the trickiest yet. A knowledge of Morse Code might appear to be helpful at first, but in fact a complete alphabet is provided within the game, so all you really need is intense patience as you work through every letter until you get a match. The two cases in which Morse Code is needed are both English words, so after the first letter — or maybe two — you should be able to shortcut the process. I printed out a listing to save the switching back and forth between inventory items myself!
It took me 60 minutes to solve this one, and there is music, as before.
Blue Chamber was another new one, and seems the weakest of the set. With other puzzles one gets the sense of moving around a room, while in this puzzle it seems that you mostly stand in place, only turning to see all four walls. The standardized controls for shifting the view would be more welcome if the views were more worth shifting to.
It took me 20 minutes, but probably would have taken me much less time if I were more familiar with text messaging. As it was, it took me a while to figure out what phone number to call, even after I realized that I needed to examine a real telephone keypad.
Still, worth some time if only for the satisfaction of defacing currency!
Next up in the series will be "Pink Prison," and still later, "Tangerine Room." Let us hope that they're rather more like the first three in the series, and less like the fourth.
Leaving Takagi-san for now, let's go back to a previous online game, Mystery of Time and Space (aka MOTAS). The game has an older feel, as you don't move around each room at all. But then, it's a rather more elaborate environment, with 13 multi-room levels. One could spend not just hours, but days and even weeks inside MOTAS!