Your score is based on what you've destroyed, obviously, but also on a time bonus and accuracy bonus, the latter of which really puts a crimp in my usual style of shooting continually. The ship turns oddly, which may take time to get used to. It doesn't turn right away, but once it does, momentum builds up, and it can turn farther and faster than you expect.
There is a volume control on the main menu, and no sound before the game starts, so you can play perfectly silently - aside from the click of the arrow keys and space bar and ctrl key, of course.
One might wonder why I didn't take the occasion of Friday the Thirteenth to present thirteen games. One big reason is that this is harder work than you might think, but another reason is that I've been spending my free time this week playing one game repeatedly, and I'm ashamed to admit it's not even a Flash game. I first discovered Brickshooter's iPhone version, which is nice and compact, but it also has a "full-size" version, which is oddly less appealing to me. I will say no more about it, since it isn't a Flash game, but there's your reason.
That's it for this week! Don't let paraskavedekatriaphobia get you down; just be happy that it will be 11 months before you encounter another Friday the Thirteenth.







Article comments
1 - Phillip Winn
I can't stop playing Brickshooter, but I didn't want to spend too long describing it within the article, since it's not Flash. It's the smoothest, most polished javascript game I've ever seen, for sure.
I've been playing it with eight colors, so it's challenging but not impossible. :-)