On the first level, your choices are limited by your budget. The only real question is which bot gets the heavy weapon! After that, things get slightly more tricky, as you sell back cheaper weapons to buy more expensive ones. You can fight in earlier rounds as many times as you need to in order to build up cash, but the prizes for winning the later rounds are larger.
There is (annoying, repetitive) music at every stage of the game, and the first chance you have to turn it down (or off) is after you've equipped your bots! You can save the game before each battle, and load saved games (using the same computer from which you saved the game previously) from the main menu. That's a nice touch, especially when you decide to risk a hefty entrance fee fighting against opponents likely to beat you!
Escape games have become a popular genre, and this week I'll present two of them. The first is Escape from Island, presented in English or Japanese. The setup is simple: you've crashed on an island. Good luck!
The interface is very Subversion or Mysteries of Time and Space. Directional controls are (usually explicit), and inventory is key. The game makes liberal use of drag-and-drop, both to inspect ("check") items in your inventory and to use them on the island.
The way you actually escape from the island is... well, I won't spoil it for you. Let's just say it's probably not something you should count on if you ever actually crash on an island!
There are sound effects throughout the game.
From France comes MuseLock, a game in French and English. In fact, unless you are fluent in French, you'll need to click "English" so that Jouer becomes Play, and then start the game.
You start in a room (this is described in the introduction sequence), captured and held against your will. Can you crack the puzzle to escape the room? There are bombs and poison gas, easily triggered, and puzzling puzzles along the way. Pieces from here, used there; pieces from there, used here; complete red herrings involving projections; really helpful projections; it takes a bit of time to work through.







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