Far Cry 2: PC vs. PS3

Part of: Versus

Some of you may still be sitting on the fence about Far Cry 2, debating whether it's worth your time, and wondering which platform provides the best experience.  As with so many other things in life, there is no easy answer, and it depends on some personal preferences, primarily where visuals, performance, map creation, and controls are concerned.  Let's take a closer look.  And before Xbox fans get bent, I don't own a 360 and as such, can't comment on its performance or specific features in a qualified capacity, but feel free to add your own thoughts in the comments.  Besides, owning two copies of the same game is plenty.

Graphics
Visually, the game is accomplished and occasionally lush, but compared to Crysis (PC) or Killzone (PS3), it can look a little pale and even goofy at times; the way the rubbery trees throb back and forth in the wind can appear especially silly.  However, visual luster and performance can vary greatly on different PC configurations.  It does support puny resolutions like 320x240, but it's more pixilated than the original Doom at that point and is barely playable.  At the other end of the spectrum, PC resolutions eclipse the best the PS3 can churn out, but you really need a beefy video card with DirectX 10 flowing through its veins to see the best it has to offer.  On mediocre hardware, you'll encounter visual peculiarities, like shooting a guy, waiting three or four seconds, then seeing his death animation.  I've wasted more than a few rounds trying to take down a guy who was already dead, but forgot to actually, you know, die.

Framerates can also fluctuate a bit, and require some fine tuning with details to achieve optimal performance.  This is nothing new to avid PC gamers, but some may not want to bother.  The PS3 version seems to lack some of the deeper contrasts that HDR can deliver and broader color range possible on PCs with high-end displays, but it looks pretty good at 1080i, and rarely has framerate dips.

Fire, smoke, and explosions are another point of contention between the two platforms.  On PC, setting fires and blowing things up often causes the game to start lagging, though with the framerate counter on, the numbers don't drop much, so it's strange.  Apparently, using the in-game console window to set the maxfps variable to 30 often corrects the problem.  I've experimented with it and seen mixed results, though overall it does seem to help.  On PS3, this isn't an issue at all.  Burn it, blow it up, framerate remains the same.

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Article Author: Mark Buckingham

Mark Buckingham is an avid freelancer, gamer, tech-head, reader, movie watcher, pianist, guitarist, and hockey player.

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  • 1 - toma jeferson

    Aug 30, 2010 at 10:06 pm

    ps3 can t even run crysis

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