Don't underestimate Lost Planet's game play though. There are some nice features to separate its blasting-focused action. A unique health system is in place that has reserved energy. By picking up orange power-ups, you'll add to those reserves. They'll kick in when you're hit, though if you lose all your health, it's game over.
The reserves are always ticking down though, even when you're life meter is full. This leads to an extra layer of combat and a frantic rush for health when low. The lead character is also given a grappling hook to reach otherwise unattainable areas, and while the demo doesn't seem to have any secret areas, there's little doubt this mechanic will play a role in getting to them in the full game.
Lost Planet is shaping up to be one of a rare breed these days. It instantly feels satisfying, the controls feel natural, and the graphical presence is almost overpowering. It remains to be seen whether or not the game can keep this intensity throughout (especially with the re-spawning), but the basics are firmly in place. Here's hoping certain other Xbox 360 action games don't overshadow this promising gem from Capcom.








Article comments
1 - manfred
Do you have any screens of this?
-manfred