The gentle thud reemerges at E3 2007 as Wright announces Spore is to be released later that fiscal year. While I assume it might be an announcement in the vaporware to keep me interested, it does exactly as it should. There is a new trailer released, complete with some comic genus (Robin Williams) playing around with the new game. There are details, like 7 levels, complete customization, and file sizes of about 1Kb! They even release a downloadable trailer and a build-your-own-creature machine. Regardless of how many penis-shaped creatures show up on Web sites, ready to be released into the game worlds soon as it shows up, something happens and it gets delayed again.
The heart, yet again slows its beating to a crawl; the game is to be delayed again, indefinitely. February of 2008 was a bad time for this game, with Wright sounding morbid as he announced the delay. We were all left to ponder if this would ever be. Yet again, it seemed, the game of the decade, nay, of the century (granted, there has only been 8 years this century) was to never be. We hung our heads and cried, threatened to never buy from EA Games again, and threatened to boycott The Sims 3. We all knew that we didn't mean it. We had only one real hope left; that is, we hoped that E3 2008 would show us that we still had our game, sitting there, all ready to go.
The noises emitted from the floorboards in The Telltale Heart is nothing compared to the beating emerging from the chest as September 7, 2008 rolls closer and closer. At E3, Wright showed the game in an almost finished beta version and announced the launch date. The hallowed game was almost here; the crowds were cheering and the stores revving up. Computers were being upgraded and cleaned to make sure that we all had enough room for the 8GB that was needed for this 'small' game. The game was almost here, ready to be played, ready to take over my life just as I was moving into my new apartment for school.








Article comments