Could Achievements Drive Game Quality? - Page 2

The "Gaming Generation" is now no longer rife with just teenagers with nothing better to do. This generation now goes to work, have active social lives, have (like me) families, and have some money to spend on their passion for games. And this is where things have changed.

Let me give you an example. As I've said I have made the step from hardcore to regular gamer. I no longer have the time to play lots, but I do have the money to be able to afford games. However with far less time, I won't now just rush out and buy every game that is released. A game needs to appeal to me. And this is where my concept of Achievement Points on the Xbox 360 actually making games better comes from.

When it came out, I bought Lego Star Wars II for the 360. I loved it almost immediately. I played it quite a bit to begin with (and there was stiff competition at the time from Dead Rising and Test Drive Unlimited). I've always been a fan of Star Wars, and can remember many a happy day as a child playing with Lego.

I played through the story mode in the game and thoroughly enjoyed it. However, where the game really comes into its own for me is the free play mode. For those not familiar with it, the story mode follows the story of Episodes four, five and six of the Star Wars story, and you play through each episode with the relevant characters for that chapter in the story.

However, when you get to the free play mode, you can choose any of the characters that you have already unlocked, bringing a new dimension to the game. Areas that were previously out of reach because you needed the force to unlock a particular door are now available for exploration. It's a stroke of genius.

It's while I was playing through the free play mode that I decided I would take a look at the achievement list to see what I might be able to do with the game to earn some Gamerscore points. I noticed a few things that I thought might be fun and so I merrily went off in search of various things.

A few of the achievements relate to how much of the game you have completed (e.g. number of collectible items contributes to this). It was the "Completed 80% of the game" achievement that kept me playing this game (and also the fact that I was really enjoying it). I know that without this, I would only have put in about half of the 25 hours that I actually spent on it. However, those extra 12 hours (which equate to between two and three weeks of time for me) are hours which I now haven't spent on another game. And this is my point.

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Article Author: Graeme Smith

Graeme is a 30-something living in the West Midlands in the UK. A gamer since he was young, he now doesn't have enough time to play games or take photographs because he spends time with his family. Graeme also owns and runs The Psychotic Monkey.

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Article comments

  • 1 - Matt Paprocki

    Jan 26, 2007 at 5:24 pm

    I see it as the opposite. You play longer and buy more games simply for the points, especially for the hardcore set.

    Not that I'm guily of this.

    Never.

    Stop looking at me kike that.

  • 2 - Graeme Smith

    Jan 27, 2007 at 3:45 am

    I couldn't agree more Matt. For the hardcore gamer I'm sure that games with easy points (Madden 06 or King Kong for example) will be bought just for the points. However I think a lot of what were hardcore gamers in the past no longer are, and I do believe that there are far more regular gamers now than hardcore gamers. I guess we have to wait a few years and see how things play out...

  • 3 - Ken Edwards

    Jan 28, 2007 at 8:28 am

    I think that well thought out achievements add to the game's experience. Dead Rising has some great ones.

    Can bad achievements hurt a game? Depending on how good the game is, I think they can.

    But to put it bluntly, we are all achievement whores one way or another (then there is Paprocki up there, well... nevermind).

    Microsoft sure added a lot of replayability to games. I wish Sony and Nintendo copied the achievement point concept.

  • 4 - Dynamo of Eternia

    Jan 29, 2007 at 2:13 pm

    I have to say that I strongly agree with how this article describes the problems with labeling people as Hardcore or Casual gamers, and how this other set of 3 labels would work much better.

    I, myself, would be a 'regular' gamer. I am someone who has many systems and the ability to purchase games, etc, but I don't play every day due to having other things within my life that I have to do.


    However, speaking as an Xbox 360 owner, the achievements do little for me (infact, I kind of find them annoying), and I really hate the whole concept of the collective gamers score. I'm probably in the minority here, but they seem ridiculous to me.


    Let me elaborate-

    I look at it like this. I have Xbox 360 and Lego Star Wars II for it (amongst other games). I personally want to play Lego Star Wars II uninterupted. And to me, when this little system-specific achievement box pops up in the middle of my game, that's an interuption. It's something popping up and covering (even if only a small portion) of my screen that should be dedicated to this game with other junk that I personally don't care that much about.

    It would at least be nice if the system kept track of the achievements without disrupting my game to tell me that it is doing so.

    I guess I look at it like this-

    playing Lego Star Wars II on Xbox 360, PS2, Xbox, or Gamecube should be no different than watching Superman Returns on DVD, HD-DVD, or Blu-Ray.

    It should be as close to the same experience as possible from format to format when just watching the movie straight forward, with the only difference being a clearer picture for the high-def versions.

    In the case of Lego Star Wars II, it should be the same experience, except for the graphics being a little better on 360, and the button configurations and in-game button labels being specific to the controller of that system (because you really can't avoid that). But, there shouldn't be little system-specific messages popping up, interupting my game.

    I wouldn't want to have a notice popping up giving me a "Blu-Ray Achievement" for watching Superman Returns in that format, when I wouldn't have to put up with that crap on the other competing formats.


    Now, as a gamer, do I like knowing what I've done and unlocked? Sure. But the game, itself, tells me what % of everything that I have unlocked, I don't need the 360 achievements to do that for me.


    But all in all, if it wasn't for the little pop-up messages telling me that I've unlocked an achievement, then the achievement system itself wouldn't bother me too much.



    But, I do strongly hate the whole gamerscore thing.

    It's just such a subjective thing. How can you accurately say that playing one game equals this many points, and playing another equals that many points?

    How can they say that you get this many points for playing Lego Star Wars II, and that many for playing Gears of War when they are two completely different types of games? How can you accurately say how many points out of a collective score each game (and how much you've done in each game) is worth?

    Each person is going to own/play a unique combination of games, in many cases spanning multiple genres, and not always in equally balanced amounts in each of those genres. I don't think it's fair to say that the sum total of person A's overall 360 gaming experience is worth this many points, and person B's is worth another amount. It's very arbitrary. One person could play a bunch of easy games while someone else could play a handful of harder ones, and the one playing the easy games could have a higher score from just shear volume.


    And what's worse, go to an Xbox specific web forum, and people get all elitist over these scores.

    On Xbox.com, people can link up their Xbox Live gamerscore to their web forum screen name, and have it listed there. And if someone just signs up for the forum (and either doesn't have a gamerscore, or just doesn't have their system hooked up to Xbox Live), the others treat that person like they are scum or something. And over what? A collective number that in the long run means nothing.


    It just creates an arbitrary and illogical cast system amongst gamers, IMO.

    To me, it takes the existing problems of labeling people as Hardcore gamers or Casual gamers, and bumps those problems up to a much, much, MUCH higher level.

  • 5 - Graeme Smith

    Jan 29, 2007 at 2:44 pm

    Hi Dynamo,

    thanks for your well written comments. They certainly throw up a few good arguments in there. I fully appreciate what you're asying about how subjective a gamerscore is. I guess these things can be as subjective as you want them to be. I'm probably 7th or 8th out of the 30 odd people on my friends list but I don't use my score as bragging rights. I actually find it's quite good in seeing how other people are progressing with games compared to how I am doing.

    Also I think the fact that some games are well known for their easy points (King Kong and Madden 06 for example) means that people almost disregard the points in these games. If you then look at Maddon 07 the amount of gameplay needed to get a similar number of points is way more, and on this point I think EA have gone too far in the opposite direction. I guess it'll all balance out.

    I find that achievements (if you know when they are coming in a game) add a certain amount of pacing to the game. As I've said I'm now a regular gamer rather than hardcore, and the 30-40 minutes a night I manage to grab always feel better if I can add to my gamerscore as I feel like I have, if you'll pardon the pun, achieved something. I'm currently playing through Marvel Ultimate Alliance and knowing when the next achievement is coming does help to keep the pace of the game and hold my interest.

    I guess with this, like everything, it's horses for courses. I absolutely love the achievement system and for me this sets the 360 versions of games ahead of other versions, howvere I do appreciate that one person's hero is another man's villain.

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