For close to 20 years now, Contra has been a part of our gaming lives. >From it's humble roots on the classic NES, to the pitiful attempts at reviving the beloved franchise on the PlayStation and Saturn, Contra has always been there for us. Now (for the lack of a more creative tag line), Contra is BACK and it's better than it's ever been on the PlayStation 2. While not a perfect revival, most fans will find enough to like about this version that they'll fully accept it as part of the Contra legacy.
Contra: Shattered Soldier throws out the 3-D gameplay of the 32-bit versions and goes back to its classic 2-D roots and results are miraculous. Running to the left and shooting a whole bunch of army-alien like things has never been this much fun. Unfortunately, while running, stopping to take on some massive machine/alien mid-boss occurs too frequently, a departure from days past. This puts the sole challenge of the game heavily on memorization of the bosses' patterns, and less on sheer skill. Gamers less accustomed to this style of play will no doubt toss more than a few controllers in agonizing defeat, while those us who can make it through Contra III in one life will find this highly satisfying.
Another departure from the classic franchise is the power-up system, or lack thereof. Three weapons are given to the players from the start and that's all they'll see for the duration of the game. Each weapon has a secondary mode of fire that comes in handy during most boss battles and making sure the correct weapon is being used is crucial. Swapping weapons can be a challenge in the heat of a battle and will result in even more deaths, so a power-up system could've helped some of the, uh, un-Contra-fied gamers out there.








Article comments