The XaviX Port is a unique piece of hardware. It's a video game system, but it's not one meant to step in and challenge the Microsofts, Nintendos or Sonys of the world. It's a niche item, and aside from a few glaring design problems, it's a piece of hardware that provides opportunity.
Like any game console, the XaviX Port is useless by itself. The games come in giant boxes (when compared to typical entertainment media). It's not that they've oversized or designed to take up shelf space. They come with a stack of accessories to make the experience as unique as possible.
XaviX runs on decent sized cartridges. By all accounts, the audio and visual quality is dated. There isn't enough under the hood to push fancy 3-D graphics. Most games feature standard sprites that look ripped from the 16-bit era. The same goes for the audio.
The carts are pushed into the top of the console and then slid forward to connect. It's definitely a unique feature. They feel sturdy and solid. The Port looks great, with a thin design, lightweight frame and sharp metallic skin.
Because of the unique nature of its games, the Xavix has one unforgivable problem. The majority of the buttons to make selections in menus are on the console itself. For instance, in bowling, you hold a small bowling ball. The opposite side of the ball could hold countless buttons, yet you still need to select everything from a menu using the buttons on the system itself.
Baseball has a small workaround since you can swing the bat to make some (not all) of the selections. The Port uses infrared and photo sensing as its main gameplay hook, and it needs a direct line of site at all times with whatever the accessory may be. You'll need a decent sized room to play; at least one with enough radius to swing a baseball bat, flick a tennis racket and toss a bowling ball.