Other cards are Events, marked with a lightning bolt, that are played immediately upon drawing. These add a new level of calamity to Gubs, kicking the feeling of eagerness when playing to greater heights. Players could be wiped out with Dangerous Alchemy, Gubs can get washed away in Flash Floods, or hands may be traded and shuffled. While wanting to pick up a card to gain more Gubs, there is always the sense of danger while drawing, which shows the nightmarish life the cute little Gubs must endure.
Gubs is listed as a game for two to six players (three to four seems most fun), ages ten and up, which is suitable for the complexity of the game. Younger players might be bored or confused, but those who like witty games with a little luck on top will certainly enjoy it. Rounds are short, only about twenty minutes or so, making it great for breaks on vacation or as the school year starts back up.







Article comments
1 - Josh
Sounds like an interesting game - I look forward to getting to play it!