Constantly attacking also leads to the issue of the coup-fourré. There are several Safety cards of Safety Tank, Puncture-Proof, Driving Ace, and Right-of-Way that give a player invulnerability to certain Hazards. These cards may be held until a corresponding Hazard is played, allowing the would-be victim to lay down a Safety immediately, call out “coup-fourré!,” and take his next turn, skipping all those players in the middle. Few actions in a game can feel as fulfilling.
The game ends when cards in the deck run out or someone gets to exactly 1000 Distance to win the race.
While the core game is solid, recommended for two to four players eight and up, there is a great deal of room for house rules. For example, players may ignore the hand limit of six cards and one play, instead collecting cards until finally receiving a green and then shooting around the track. Players could play Safeties on other players, giving out favors to be called in later, as real races surely can go. Anything goes in the classic road race game, 1000 Bornes!