While this addition is still nothing too huge, it offers something new to the game play, which has basically been unchanged since Time Crisis 2.
The new game also borrows from other popular arcade shooters, mainly Machine Guns and Silent Scope, with segments that have you shooting rail guns from a helicopter and shooting with pinpoint accuracy from a sniper rifle. While the concepts are borrowed, taking down SAM trucks and helicopters provides a change of pace of shooting the same enemies you’ve encountered since, once again, part two.
Graphically, Time Crisis 4 is not much different than part three – which is a good thing. The environments are all nicely detailed, the characters look and animate great and the explosions look better than ever.
The most notable non-game play improvement lies within the sound. With Agent Rush and your communications, the number of voice clips in the game is bumped up significantly from other installments of the game. All of the main characters feature surprisingly decent voice acting that, for once, give the characters in the Time Crisis universe a little depth and personality.
Another great surprise for the series is the somewhat deep and twisting storyline. Featuring plot twists and mission segments that build tension, Time Crisis 4 provides a much more compelling storyline than a generic “save the world from this weapon” yet again.
While the surface has changed, unfortunately Time Crisis 4 is still the tried and true hide-and-shoot mechanic introduced nearly 10 years ago. The game is executed extremely well and brings a lot more freshness than part three did, but at the core, the game is still the same as the original Time Crisis. Also, much like parts two and three, Time Crisis 4 lacks the urgency of time the original did – you can take your time in moderation and still not have to worry about the clock.
Overall, Time Crisis 4 is a great addition to the series. Teaming up with a buddy gives the standoff mechanics a little more reason to bring a friend to watch your back and makes the already fun multiplayer a little deeper while the weapon weakness system gives players more reason to experiment with the different weapons. With new play mechanics, the same old shoot-everything-that-moves philosophy is built upon and gives the series a very solid arcade pinnacle.