Recently, I took a humorous look back at 2007, trying to focus all of my feelings and thoughts into ten words or less for each topic. It still took quite a bit of writing, as 2007 was one of the most important years for the history of video games, both in good and in bad ways.
But going into this new year, I had many, many questions, ranging from broad questions concerning the industry as a whole to specific questions about specific games. I began to write them down as I thought of them, and soon, it grew from a few small questions to a much, much longer list, the one you see below.
While I wrote down every last question I could possibly think of for the upcoming year, but I know I’m leaving out a lot. Still, the full list here goes for almost two pages, and it makes a pretty good list of questions – both serious and perhaps a few not-so-serious – that I hope are answered in the upcoming year of gaming:
Whose year is it? Sony, Microsoft, Nintendo or someone else?
Will 2008’s gaming line-up top 2007’s?
Can Sony recover from what was a miserable 2007? Will Metal Gear Solid 4 be it’s savior?
Is the Wii in danger of losing its momentum as the front-runner and “must-have” item?
Can PC gaming become important again?
Will casual games and casual gamers dominate the sales charts and game marketing… not just on the Wii?
Will hardcore gamers revolt after feeling mistreated?
Will the Xbox Live outages continue?
Speaking of the 360, have the new consoles from Microsoft fixed the hardware issues once and for all?
Who will lead the charge of innovation in 2008, and how will they do it?
Will the negative stigmas attached to video games intensify a the year goes on, or will they fade away?
Will Jack Thompson continue to hang around?
How many poor franchised/licensed titles will I have to endure?







Article comments
1 - Gaetano
One question can be answered quite easily:
Will No More Heroes sell well?
Answer: No. It doesn't appeal to the Wii market and it's already flopped in Japan. It's the same as Killer7. While NMH is made speficially for Wii, Suda51's style of development and ideas are more suited to the 360 and PS3 gamers of today.