While browsing the internet yesterday, I stumbled across an article centering around a $90 million study you have proposed on the so-called "effects of video game violence." Please realize what a huge waste of not only taxpayer's dollars this is, but also how simple the answer is to all of this. It has nothing to do at all with the content of these rated video games, but everything to do with lackluster parenting.
Studies like these have been conducted already, multiple times actually. There have been countless books published on the subject. There is no need for anything further. These studies have shown both sides of an argument that should not exist, much like the war against comic books in the early 1960s, Dungeons and Dragons in the 1980s, and rap music in the 1990s. Those have of course been dropped and the focus has been shifted simply because video games are now a major (and rapidly expanding) industry. Oddly, comic books, D & D, and rap music do still exist. Why is there no mention of these "evils" any longer?
This is nothing more than either a blatantly political move to attract votes from the older demographic (while completely shunning those who play the games) who do not understand the video game medium or yet another attempt to blame something on the country's woes. This is wrong, plain and simple. We have become a country filled with citizens who absolutely refuse to put the blame on themselves for their actions. Instead, they look towards the entertainment medium.
A video games content is no worse than a feature film with an "R" rating, which can also be picked up at a local video store. Why does this study only apply to video games? Why are movies not coming under attack? Why are books not a part of this? I have read countless books which feature decapitation, sex, drug use, and all-out violence with more graphic depictions of said actions than any video game, and I've played those for nearly 20 years. The same can be said for feature films.
The big question here, one that even studies that supposedly prove a link cannot prove, is how a series like "Grand Theft Auto" can sell 25 million+ (estimated) copies worldwide, yet all of .000001% of game players actually commit violent crime. That's common sense and logic at work, something no $90 million study can possibly provide. As a side note, I've played "Grand Theft Auto," "Mortal Kombat," or the soon to be discovered by politicians "God of War." Never once have I been involved in a fistfight, handled a gun, or even have thoughts of doing so. The same can be said for the millions of people around the world who play video games everyday.