Today on Blogcritics
Home » Culture and Society » Science and Technology » Flash Games: Bloxorz, Cursor Invisible, Phit

Flash Games: Bloxorz, Cursor Invisible, Phit

Please Share...Print this pageTweet about this on Twitter0Share on Facebook0Share on Google+0Pin on Pinterest0Share on TumblrShare on StumbleUpon0Share on Reddit0Email this to someone

Hey, boys and girls, it's Friday! That means only one thing: Friday Flash Games. And in this case the premiere of Ratatouille, and — well, it means a lot of things, but the Friday Flash Games bit is important.

Every Friday, I present three or more browser-based games, all of which depend on the Adobe Flash Player and your web browser. All the games should work on Mac, Windows, Linux, and any other operating system that supports Flash. I'll tell you whether each game has music or sound, so you can adjust your speakers accordingly.

Today, three excellent games.

BloxorzBloxorz is a puzzle game in which the key is how you move. You're a 2x1x1 block, so rolling makes you two blocks wide but moves you one block at a time, while tipping makes you one block wide but moves you two blocks. You can roll as long as you have room, but you tip from tall to wide to tall to wide.

You're presented with a series of 33 levels, and your goal is to fall through the exit. You can only do that while standing upright, and you've got to tip to the upright position directly on top of the exit. Don't fall off the edges — it's easier to do than you might think — and be wary of oddly-colored bricks that can only take your weight when it's spread over two of them. There are also bridges and switches and teleports, and even extra blocks, but it's all explained each time you start the game, unless you skip the instructions.

The games use level passcodes so that you can restart where you left off, and there is music, but you can toggle it off from the main menu, and it goes and stays silent.

Cursor InvisibleCursor Invisible looks amazingly easy, and it is. At first. Plates appear around the gaming area, and you click them to shatter them. There's a timer, but it's still easy, easy, easy, right up to the point where your cursor disappears. Then, it starts to get a little challenging.

If you're an experienced mouser, like me, it might still seem easy for a while, but the plates start to spread, and missing even once — just once! — ends the game.

You do, at least, see a splash where you click, so you can adjust your muscle memory with each success. I tend miss by just a little bit, never by as much as half an inch. I think the timer actually helps, because you want to get into a muscle-memory groove, and not rely on too much thinking or calculation.

There's music and sound once you click start, but not until then.

PhitPhit reminds one of Tetris, but actually has little in common with that game. Nothing falls, and nothing is removed, but it looks like Tetris. At least, a little. Instead, you start with a jumble of pieces on the top, and you need to arrange them to fit perfectly into the yellow area at the bottom. They'll fit, and sometimes it's obvious how, and sometimes it's not.

There are apparently 100 levels that are always the same, after which the game generates random levels, so it never ends.

The controls for dragging pieces around seem a little awkward. I understand that you can't drag pieces through other pieces, so it's really a two-dimensional game, but it also seems to be quite tightly tied to a grid, and that can seems strained.

There is no sound whatsoever, and the game remembers where you left off, so you can resume at any time from the same computer. Very nice!

That's it for this week! Check back next week to see what new fun I'll have in store for you, or check out the Friday Flash Games archives for many more games.

Powered by

About pwinn

  • desertc

    I use the 64-bit version of the Ubuntu Linux operating system, for which Adobe seems unwilling or unable to release their Flash Player.