With all the graphic blockbusters released the last couple of months like doom 3 and Halflive 2. It is time to look at the spicy side of computer animation and graphics. What is happening in the more adult related 3D graphic art, are we coming close to the real thing? Will computer generated Babes take over the human ones? And will the eyecandy rendered by the 3D artist come available in adult games?
Well first it is important to realize the difference between a rendered image (or animation ) and a realtime animated model. Both are usually made in a 3D graphic package like Maya or 3D Studiomax. There are many other packages available, even free one's, but that's a whole other topic. The modeling process is basically the same, you build your model in splines or polygons.
Generally a model made for the rendering process can have much more polygons then one's made for realtime environments. The main reason for this is rather simple. The current computer hardware is not capable of rendering these high poly models in realtime. The rendering is done in front, which can take hours for a complex animation. The result is a picture or animation, that can be played in windows Media player, Quicktime and others. The models made for games have much less polygons and are using other tricks to give a more realistic experience. Things like normalmapping, bumpmapping, texture burning are texturing techniques to make the model look more detailed than they actually are.
It is just a matter of time and 3D videocard will be capable of rendering high poly models in realtime environments. That's for sure. I guess within 5 years we will see all the high poly girls we want walking on our screen with no problems at all. Sure one thing to look forward to ;-) But it is not only a pure poly count when it comes to replacing humans in erotic movies, games and art. The next big thing is animation. We will like to see our girls move, and do their thing don't we.






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