The depth and breadth of the event and the strength and inclusivity of the community of developers, enforcers and fans make make PAX East (and all the PAX shows) incredibly unique and well worth experiencing again and again.
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PAX East 2019 Videogame Preview: ‘Heave Ho’
Heave Ho is bound to bring laughs from players and spectators alike.
Read More »PAX East 2019 – Day One Preview – ‘Streets of Rage 4,’ ‘Dead Cells,’ and ‘Katana Zero’
The First day of PAX East is always incredibly exciting. There is an incredible rush walking onto the showfloor to see new games, meet the developers and be enveloped in the sounds and sights of a major videogame conference. I always start my PAX experience checking out some of the …
Read More »PAX East 2019 Videogame Preview: ‘No Straight Roads’
The characters are wacky and original, the music is infectious and really adds to the depth of the gameplay, and the visuals are simply striking.
Read More »PC Videogame Review: ‘Ape Out’
'Ape Out' will not deliver the next deep immersive experience, but it is incredibly fun to play.
Read More »PC Videogame Review: ‘Far Cry New Dawn’
'Far Cry New Dawn' was truly enjoyable for me once I embraced it as a silly popcorn-style action experience. The mechanics are proven and amazing, and the new and expanded features are truly fun; they actually made a post-apocalyptic world look beautiful and fun to explore.
Read More »PC Videogame Review: The Long Dark – Wintermute Redux
The original 'Wintermute' chapters were poorly received, described as a slog to get through. Thankfully I never had that experience. Instead I was able to play the Redux versions of Chapters One and Two, and was blown away by the experience.
Read More »Montreal International Game Summit 2018: Interview with Adriane Kuzminski (Team Audio / Smash Clay Audio)
Kuzminski is uniquely focussed on trying to bring accessibility to games for visually impaired gamers.
Read More »‘Just Cause 4’: Because Blowing Stuff up is Fun!
Your job as Rico Rodriguez in "Just Cause 4" is simple – create havoc. You are to blow stuff up in new and intriguing ways.
Read More »Montreal International Game Summit 2018: Interview with Chris Bourassa (Creative Director, Red Hook Studios)
Batman's mortality and organic relationship with Gotham City make him a more tangible and real character; without Gotham there is no Batman and vice versa.
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