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Card Game Review: ‘Chronicles of the Mind’

“Tells us about a problem.” “Who’s your favorite person?” “What’s your funniest moment?” Ice-breaker games are great for getting to know someone for the first time or learning much about them than ever before. Chronicles of the Mind from Griddly Games takes ice-breaking to a new level by introducing four different styles of play with the same deck of story-suggestion cards. In Chronicler, a player draws a category card and receives a prompt such as “toy/game story.” With wide-open possibilities, the story could be just about anything: a favorite toy growing up, a time the player really really lost a…

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“Tells us about a problem.” “Who’s your favorite person?” “What’s your funniest moment?” Ice-breaker games are great for getting to know someone for the first time or learning much about them than ever before. Chronicles of the Mind from Griddly Games takes ice-breaking to a new level by introducing four different styles of play with the same deck of story-suggestion cards.

chroniclesofthemindIn Chronicler, a player draws a category card and receives a prompt such as “toy/game story.” With wide-open possibilities, the story could be just about anything: a favorite toy growing up, a time the player really really lost a game of Monopoly, or their high score on Tetris. There are no win/lose conditions other than being able to tell a story, making it a good form for a laidback evening or an office party.

Play is kicked to a new level in Kit n’ Caboodle, where a player draws a card and every player tells a story about the prompt like “sibling story.” These could be heartfelt, funny, or simply truths about themselves. Players may attempt to top one another.

For people wanting more decision in their card suggestions, The Gambler has players draw five cards and then trade out how many ever they choose for new draws. Not wanting to tell a certain story (like a “faux pas”) may enable them to draw a new one, but it comes with the risk of ending up with something even more shocking.

To add more strategy to simple storytelling, The Bamboozle introduces lying. Each player receives a true/false card marked with a green circle or a red “X.” When a player draws a category card, perhaps “in the news…”, he or she tells a story that could be true or not, which, with weird news stories, could be an unbelievable truth or a likely lie. When the story is done, players all vote whether they think it is true. Every player who guesses correctly gets points, and the storyteller gets points for everyone who guessed incorrectly. This form of gameplay is the most exciting and allows players to get to know not only one’s history but also personality and acting skills.

With one hundred nineteen different category cards, it will be a long while before someone has to repeat a topic. Another great feature of the deck is that each of the category cards come in four different languages: English, French, Spanish, and German. These can be great vocabulary-builders for foreign language classes as well as serving as prompts for writing or oral assignments.

Chronicles of the Mind is a story-telling game for two or more players aged ten and up. With its wide variety of topics, stories can be just about anything. It is great for parties, camps, or anywhere people may want to get to know each other a little better.

 

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About Jeff Provine

Jeff Provine is a Composition professor, novelist, cartoonist, and traveler of three continents. His latest book is a collection of local ghost legends, Campus Ghosts of Norman, Oklahoma.
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