Graphic Novel Review: Neil Gaiman's Neverwhere By Mike Carey & Glenn Fabry

For as long as we've been telling stories, we've been adapting them to other media in attempts to gain a different perspective on what the story has to offer. From the moment the first actor stepped out of the chorus to start "performing" the myths and stories of Ancient Greece to the film adaptations of popular novels today, almost every mode of artistic expression has turned to the written (or spoken word) for inspiration.

The visual arts in the West have always had a long association with literary adaptations, as painting. sculpture, and other modes of representation were preoccupied with interpretations of the Christian Bible for hundreds of years. Even when they moved on to more secular subject matter, it wasn't uncommon for artists to draw upon imagery from classical literature for their subject matter.

Of course, the use of illustrations in literary works to augment a story is an even older tradition, as the earliest manuscripts, predating the printing press, were filled with decoration and ornamentation. One only has to look at any page from the Book Of Kells to appreciate that. More prosaic forms of the illustrated novel have also existed for some time, of course, but it wasn't until the means of mass producing printed material became common that the illustrating of books began in earnest.

Harry Clarke, perhaps most famous for his stained glass, and Aubrey Beardsley both had great success with illustrating the works of Edgar Allen Poe in the nineteenth and twentieth centuries. With the introduction of the comic book in the earlier part of the twentieth century, the practice of telling stories with pictures and words became commonplace. I can still remember as a child the Classic Comics imprint that specialized in abridged adaptations of classic childhood adventure stories by authors such as Jules Verne and Robert Louis Stevenson.
Door - From Neverwhere.jpg
So it's no surprise that as comic books have become more sophisticated and broadened their audience base to include adults as well as children, that their literary adaptations have grown accordingly. Of course, the work of some authors lends itself more readily to this form than others; the chances of seeing a graphic novel version of To The Lighthouse by Virginia Wolfe are probably slim while it wasn't surprising to find that an adaptation of Neil Gaiman's Neverwhere had been produced by Vertigo, the DC comics' graphic novel imprint.

As with most comic/graphic work, the adaptation of Neverwhere is dependant on the quality of its illustrations as much as, if not more than, the writing for its ability to tell the story. Like a movie or a play, the graphic novel is a synthesis of the visual and the literary arts. In some respects it's an even purer form than the others, because it only has those two elements at its disposal, while the others can utilize sound and visual trickery that's not available to those working in a static format.

The story of Neverwhere is deceptively simple. Richard Mayhew is your typical office drone working in London England. His life consists of work and doing what his fiancee instructs him to do. He drifts along in this manner until one day he stops to help a young woman who he sees lying injured on the sidewalk. This moment of compassion will change his life forever.

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Article Author: Richard Marcus

Richard Marcus is the author of the forthcoming book What Will Happen In Eragon IV? and has had his work published in print and on line all over the world. The not so long-haired Canadian iconoclast writes reviews and opines on the world as he sees …

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  • 1 - Matt

    Jan 31, 2008 at 11:58 am

    I don't really know what to say ... the creativity bug has entirely left me today

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