Book Review: Virtual Worlds - Rewiring Your Emotional Future by Jack Myers

In June 2007, Mother Jones published an article by Dave Gilson entitled "Even Better Than the Real Thing." More a point-by-point listing of interesting and potentially disturbing facts related to virtual worlds than a coherent article, this piece makes one thing very clear — regardless of how you feel or what you think about virtual worlds, they have an increasingly commanding, real-world presence. The populations of these virtual worlds are experiencing exponential growth, as are their very real economies.

In Virtual Worlds: Rewiring Your Emotional Future, Jack Myers writes about virtual worlds as a passionate supporter. He is neither a dispassionate observer of the "explosive impact that the proliferation of Virtual Worlds is having on culture, society, and business today," nor, as I am, a curious but cautiously ambivalent one. In Virtual Worlds, Myers argues that "Virtual worlds and enhanced social networks allow us to explore new universes, expand our emotional range and depth, change the nature of communication and create different identities for ourselves."

Indeed, he is optimistic that virtual worlds will positively transform humanity. He compares our entrance into virtual worlds to "an amphibian taking its first tentative steps out of water and discovering how to breathe" and sees in them "the potential to radically alter the emotional code of the human race," demoting "the brain from its position of dictatorial power over our emotional well-being" and evolving the emotional DNA of new generations to "empower the heart and the gut to manage and control actions and decisions with the advice of the brain but not necessarily its consent."

Jack Myers is editor and publisher of the Jack Myers Media Business Report, and of MediaVillage.com. He has been involved in media business since the late 1970s, first as a sales executive for CBS-TV, then as a consultant and advisor for various media companies, agencies, and advertisers. Since 1999, Myers has become immersed in new media technologies with industry-wide forums on interactive television development, annual surveys on media sales organization and performance, and emotional connection studies. Myers is a board member of the Newhouse School of Communications at Syracuse University, serves on the Dean's Advisory Board for the Steinhardt School at New York University, and is a member of the Academy of Television Arts & Sciences.

Having already disclosed that I am curious about the effects the proliferation and expansion of virtual worlds will have on society, but also cautious and ambivalent, I must say that Virtual Worlds was a frustrating read. The topic is very fascinating, and there is much to be studied, discussed, and debated in cultural studies and media courses at high schools, colleges, and universities around the world, as also around the dinner table. And because it is so pervasive, demands so much of young people's attention and time, and because it has the potential for a significant impact on our societies, cultures, and economies, it deserves, indeed demands, to be approached from a distance, from within, and from different angles. That is one of the frustrations of this book, namely that it is more a promotion and celebration of virtual worlds than serious study or discussion. Readers who have already decided that virtual worlds are not only fun and great, but that their impact will be wonderful and positive, will love this book.

Continued on the next page Page 1 — Page 2Page 3Page 4

Article tags

Spread the word
Bookmark and Share
Profile image for abram-bergen

Article Author: Abram Bergen

Abram Bergen is a logophile, thinker, reader, and writer. His research/writing interests include gender and sexuality issues, hybridity and identity politics, secular ethics, and ecosensitive technologies and lifestyles. …

Visit Abram Bergen's author pageAbram Bergen's Blog

Read comments on this article, and add some feedback of your own
  • No image found
  • No image found
  • No image found
  • No image found

Article comments

  • 1 - Vikk Simmons

    Oct 20, 2007 at 11:30 am

    When I read the title I thought this would be a book that would touch on the consequences of living in virtual worlds but apparently you didn't find it so. That's a shame. Having worked in an environment where at least half of the staff played War Craft--including the GM--and having a 15-year old grandson taking his responsibilities to his online virtual friends more seriously than those of his real family, I continue to wonder at the long term effects of the growing virtual society and game playing. I have no doubt that there are many plusses. But I refuse to believe there the dark side is nonexistent. I still may read the book more for th sections you found interesting but it is a shame the writer chose content as he did--but understandably so.

  • 2 - Abram

    Oct 20, 2007 at 2:06 pm

    Thanks for your comment, Vikk. As I mentioned near the beginning of the review, the impact of virtual worlds cannot be ignored. The reason the book interested me at first was precisely because I expected it to take a serious look at the phenomenon, to study it, examine it from different angles, etc. It was, unfortunately, a book by someone whose mind is already made up, based, I think, on insufficient evidence. It is too significant a phenomenon, with the potential for a profound (for better and/or worse) impact on present and future generations, to arrive at easy, one-sided and premature conclusions. Please do read it for yourself. All perspectives need to be heard and examined.

Add your comment, speak your mind

Personal attacks are NOT allowed.
Please read our comment policy.
Please preview your comment.

blogcritics lists for May 19, 2013

fresh articles Most recent articles site-wide

fresh comments Most recent comments site-wide

most comments Most comments in 24hrs

top writers Most prolific Blogcritics for April

top commenters Most prolific Commenters in 24 hrs