While Strake is well aware of the Norrillian scorn for their colonial subjects, having felt the brunt of it himself because of his father, he is shocked by the level of resentment he finds among Mystrians towards the crown. These feelings are reflected in the treasonous desires for independence expressed by some of those he meets. Accepted by neither the local representatives of Norisl because of his mixed heritage nor the locals for being a Norrillian, it looks as if Strake might fail in his task before he even starts. Thankfully for his sake, the Colonial Governor-General, the Queen's nephew Prince Vladimir, is far more concerned with the wellbeing of his colony and its occupants than most of his fellow aristocrats and has earned the respect of the Mystrians. So, while he might not have much political influence in the home country, he is able to smooth things over for Strake with the locals.
Aside from their desire for Owen to succeed in his mission, the Prince and he have something else in common. Strake is a Captain in the Queen's Own Wurms, and is used to being around the long flightless dragons that form a vital part of the Royal Forces, and the Prince is the owner of a magnificent wurm by the name of Mugwump. Mugwump is different from the wurms Strake is used to; he was born from a clutch of eggs discovered in the new world. However, the fact that he's as at home with the creature as the Prince establishes a bond between the two which goes a long way to ensuring Strake won't just be taken out into the forests and walked in circles, eaten by the strange beasts who inhabit them or killed by Tharyngian native allies.
Even before we meet Mugwump, Stackpole lets us know there are sizeable differences between our world and the one inhabited by Owen Strake. For while the soldiers use recognizable weapons, muzzle and breech loading muskets and rifles, they are fired through a mixture of magic and science. Instead of a flint generating a spark and firing gunpowder to propel a ball from a musket, soldiers use a spell to ignite a blasting cap of brimstone. Each time they "cast" the spell they pay a cost in blood, and a person's magical ability is rated according to the number of times he is able to fire his weapon before being forced to stop because of being incapacitated by the bruising the blood loss causes to whichever digit, usually the thumb, they use for that purpose.
As both we and Strake find out, there's more, some of it deadlier, magic awaiting him as he travels into the interior of this untamed new world. Those indigenous to the land (referred to as The Twilight People for their ability to disappear into the woods by settlers, and feared by many because they are different) use magic in ways that Strake has never seen before. However, their's is a benign power. What awaits him at the hands of the Tharyngian in charge of their colonial forces is a horror beyond his wildest imaginings. Like his Norrillian counterparts he has mixed science and magic in order to develop a power that could see the Tharyngians not only wrest control of Mystria from Norisl, but change the face of the world.