Book Review: Soul Stealer: Collector's Edition by Michael Easton and Christopher Shy

Author: RPGameXPublished: Aug 10, 2012 at 6:07 am 0 comments

Comic books and video games go hand in hand and nowhere was that more evident than Comic-Con.  Just an hour or so south, on a light traffic day from Los Angeles, the San Diego Convention Center hosts the annual event.  Though film and television are buying their way into the convention, video games with action-packed, short form storytelling are a more similar medium.  Ignoring shared demographics for a moment, the storytelling is so similar that the two outlets often share writers and illustrators, and even when that doesn’t occur, new comic series are inevitably spawned from successful game franchises.

Christopher Shy, the action game Dead Space’s comic adapter, has also illustrated Soul Stealer, an amazingly gorgeous series of graphic novels.  Written by former soap star Michael Easton, the Soul Stealer trilogy is a dark and bloody tale that borrows much but still manages an engaging story.  The occasion of Comic-Con marked the perfect opportunity to unveil a new hardback collector’s edition of the award winning Soul Stealer series.  This marks the first time all three volumes have appeared in one compilation and is limited to just 1,000 copies.  If that weren’t enough incentive to buy the coffee table sized book, they are also signed by both Shy and Easton.

The easiest analogyfor the Soul Stealer trilogy is to imagine if Clive Barker took over the Starz series, Spartacus.  The story starts off with a similar theme to the TV show but takes a supernatural detour and is as mythological and religiously irreverent as much of Barker’s best stuff.  Elements of Mary Shelley’s Frankenstein also find their way into what is essentially a dark tale of undying love and determination throughout time.  Obviously beginning in a much earlier era, the tale wraps up in the present day or a gritty near-future.

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Article Author: RPGameX

Lance Roth has over 10 years experience in the video game industry. He has worked with developers along with retail outlets to develop training programs and sales strategies. He participated in all of the major console launches since the Dreamcast. …

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