Chapter Five, "Composing the Scene," divines the meaning of the composition of a scene. Here you will learn how to get your characters to tell a story and through subtle adjustments, make the image more realistic.
Chapter Six, "Getting into Perspective" is one of the harder things to get right when working with photomontages, but, according to the author, by learning a few simple skills, you can easily master it. Here you will learn how to establish the horizon, understand vanishing points, use two-point and three-point perspectives, fix wide-angle objects, as well as other techniques.
Chapter Seven, "Light and Shade," is all about getting the shadows correct. Without the appropriate light and shading, something will feel wrong about the image. Techniques include learning to work with shadows on the wall and ground, light from windows, multiple shadowed objects, and turning lights on.
Chapter Eight, "Heads and Bodies," continues down the path of getting it right, but this time with heads and bodies. Here you will learn how to change the direction that your subject is looking in, combining body parts, how to change history, cut hair, adding hair, loosing hair, aging people, and other things that will help the human form look correct in your image.
Chapter Nine, "Shiny Surfaces," shows you how to get reflections to look correct in your image. Since shiny objects reflect objects around them, you will learn how to get those right as well. You will work with plastic wrap, blowing bubbles, working with water, creating water, snow, ice, and rain, and complex reflections.
Chapter 10, "Metal, Wood and Stone," explains how to work with these materials in creating metallic objects from just about anything, how to model all kinds of embossed surfaces, and even how to turn people into statues. Techniques include the use of curves, layer styles, lighting effects, and creating decay.
Chapter 11, "Paper and Fabric," describes how these differ from metal, wood and stone in that they are floppy surfaces. They bend and crease, and wrinkle. This chapter covers things like making and working with cloth, flags, banners, and documents. Here you will see how to create money, make book covers, create wrinkles that look real, create rips and tears in paper, and making custom fibers.
Chapter 12, "The Third Dimension," shows how simulating 3D doesn't need to be a nightmare. Here you will find methods to bring out the depth in your images. This chapter provides instruction on adding depth to flat artwork, opening drawers and doors, matching perspective, creating boxes, working with displacement maps, and working in 3D using the extended edition of Photoshop.