Book Review: Flash CS5: The Missing Manual by Chris Grover - Page 2

Part of: The RAM Review

You will see how to work with objects, learn how to control the timeline, and control actions by using events. You will also learn how to capture information from your audience, dynamically insert text at runtime, and draw with ActionScript. You will also work with components that come with Flash to make your job easier.

Part Four, "Debugging and Delivering Your Animation," focuses on how to test, debug and optimize your animations for differing connection speeds as well as fix problems with your ActionScript as well. You will also learn to publish it in a format that your audience can use, or export it for further manipulation using another graphics or animation program. Finally you will get a brief introduction to Adobe AIR, take a look at the differences between Flash and AIR, as well as create, convert, and publish an AIR application

Part Five, "Appendixes," contains installation information as well as additional outside help that you can access via the internet. There is also section called "Flash CS5, Menu by Menu" which will take you through each menu describing what each option is.

Beyond the fact that Flash CS5 — or any version for that matter — is a highly complex program to learn, especially if you are new to it, to try to learn it from a dry manual would take the patience of a saint. But why should you do that when you can use Flash CS5: The Missing Manual?

As with all Missing Manual series, Flash CS5: The Missing Manual is not dry; in fact it can be quite entertaining at times. It contains all of the items that one would expect from educational material - clear and concise language, tips, tricks, workarounds and plenty of screen shots to make sure that you are doing things correctly. Flash CS5: The Missing Manual provides a clear, concise, and entertaining way to learn Flash.

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