Written by Caballero Oscuro
Frank Beddor’s intriguing revision of the Alice in Wonderland mythos reaches its thrilling conclusion in this final act of The Looking Glass Wars trilogy. Intended for young adult readers but fun for “old” adults too, ArchEnemy reveals the final outcome of a lengthy three-way fight for Wonderland’s crown pitting the good princess Alyss Heart against her evil aunt Redd Heart and an interloper from the neighboring Boarderlands, King Arch.
If you’re new to the story, it’s absolutely essential that you first read the first two novels, The Looking Glass Wars and Seeing Redd, as there’s precious little attempt to indoctrinate newbies as the action gets under way in the new book. While Book One centered on Alyss’ fight to unseat Redd from her ill-begotten throne, and Book Two featured the rise of Arch’s fringe forces, the final book centers on the full deployment of Arch’s power while Alyss and Redd both seek to block him. If that sounds more like a civil war story than a light fantasy novel, there’s good reason as the main plot is heavily centered on the various strategic power moves made by the principal players for the crown.
However, there’s also plenty of ancillary action with the supporting players that continues to flesh out the intricately designed and magical Wonderland. From the mysterious caterpillar oracles to the winning father/daughter chemistry of royal bodyguards Hatter M and Homburg Molly to Arch’s evil henchmen, Beddor takes pains to create a fully realized world populated by multi-dimensional characters that draw readers into the tale.
As in the past novels, Beddor also contrasts the magical Wonderland with our world via travel portals between the two that transport key characters to 19th century England. This time around, Princess Alyss finds herself temporarily stranded in our world and forced to survive without her powers of imagination.








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