Book Review: Adobe Photoshop CS3 Extended For 3D And Video By Chad Perkins

Part of: The Enlightened Image

There are a lot of things that Photoshop CS3 Extended can do that Photoshop has never been able to do before. These include importing and editing of video and animating any object in a file. Adobe Photoshop CS3 Extended For 3D And Video is the first book to provide a detailed look at these new features. This book is geared for both those who want to learn about video and 3D in Photoshop as well as those video producers and 3D artists who want to incorporate Photoshop into their workflow.

The goal of CS3 Extended For 3D is to get you started down the road in using Photoshop for 3D and video. Even if your workflow is print based and you think that there is nothing in this book for you, or you feel intimidated by professional grade 3D and video software packages, this book is aimed at you.

One thing to keep in mind is that because of the specific nature of this book, it does not go over how to use Photoshop. It is assumed that you are comfortable with using Photoshop and know the most basic concepts such as the interface, pallets, tools, how to work with layers and other fundamental topics. CS3 Extended For 3D is 318 pages long divided into ten chapters.

Chapter 1, "Photoshop's New 3D Abilities: The Basics," starts off by looking at Photoshop's new extended capabilities with regard to video and 3D. These include working with 3D files, transforming 3D objects, preset views, and the 3D camera tools. Chapter 2, "Playing with Lighting and Appearance Settings" now shows you how to work with the tools that will light, cut up, and change the appearance of 3D objects. Then you will see how to display wireframes, create cross sections, and learn about some rendering tricks.

Chapter 3, "Even Cooler 3D Tricks," begins to experiment and gets more creative with the tools that you have been learning about. You also begin to learn how to use them with the standard Photoshop tools. You will work with Layer Styles, adjusting color and luminance, and use Layer Masks with 3D Layers. Chapter 4, "Editing Textures of 3D Objects," tackles what may be the most important part of Photoshop Extended for 3D; the ability to alter textures on 3D objects. These changes can be made either non-destructively or permanently, all without having to go back into an external 3D program.

Chapter 5, "Creating Textures for 3D Models," goes over some of the features that are available for 3D users in the standard edition of Photoshop, especially with the creation of textures. Here you will see how to refine bump maps and create a realistic eyeball texture as well as other tips for using Photoshop in your 3D workflow. Chapter 6, "Video Basics," now shows you how to work with video in Photoshop. Once again, the basics are covered beginning with working with files, exporting video, and using audio in your productions.

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T. Michael Testi is a writer and a photographer out of Edmond Oklahoma. You can see his photographic and art work at T Michael Imaging as well as on Facebook.

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