Koster clearly wants to reach a point where games are recognized as a form of artistic expression, and he is trying to articulate a worthwhile conceptual framework to explore what games really mean, both to us as individuals and to society as a whole. Some portions of the book are more clearly directed to game designers than others, but on the whole I'd say that there is much in A Theory of Fun for Game Design to interest even those who would rather play games than design them.
"A sinister cabal of superior writers."






Article comments
1 - Eric Berlin
Excellent, well written review, Bill.
2 - Lore
Its no wonder why Sony Online Entertainment has been so successful as compared with their competition. Keep up the Highly Analytical yet "fun" work!
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