A Theory of Fun for Game Design - Page 3

Koster clearly wants to reach a point where games are recognized as a form of artistic expression, and he is trying to articulate a worthwhile conceptual framework to explore what games really mean, both to us as individuals and to society as a whole. Some portions of the book are more clearly directed to game designers than others, but on the whole I'd say that there is much in A Theory of Fun for Game Design to interest even those who would rather play games than design them.

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Article Author: Bill Wallo

Bill Wallo is a book and movie junkie.

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  • 1 - Eric Berlin

    Feb 03, 2005 at 10:05 pm

    Excellent, well written review, Bill.

  • 2 - Lore

    Jan 22, 2010 at 11:46 am

    Its no wonder why Sony Online Entertainment has been so successful as compared with their competition. Keep up the Highly Analytical yet "fun" work!

    [Edited]

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