How often do you read an 800-plus page book and get to the end not wanting it to end? I don't care how good a book it is, or how great the author, it takes something pretty special to not only hold your attention for that many pages, but to make you want it to keep going.
Well, that's the case with the latest book from Steven Erikson, Dust Of Dreams, published by Random House Canada. In this, the ninth and second to last book of his Malazan Book Of The Fallen series, not only has Erikson managed to maintain the level of intensity of the previous books, he ramps it up another notch, to the point where the reader is pretty much kept on the edge of their seats for the entire book.
Throughout the series Erikson has introduced us to literally hundreds of characters of various sizes, shapes, colours, and powers. Regular soldiers, kings, queens, wizards, gods, goddesses, demons, un-dead warriors of a variety of species, and shape-shifters, who represent an amazing array of species, worlds, and eras. In what has to be one of the most virtuoso pieces of universe creation yet, the action in Erikson's books is not limited to one world or one time period. In almost every book we are whisked backwards and forwards through time as the action not only spans continents and different planes of existence, but the past, present, and sometimes future of each location.
While locales and characters may change from book to book, the one constant in every book has been war. From the opening pages of the very first book, Gardens Of The Moon, where we find ourselves in the aftermath of a particularly bloody battle, we haven't been able to escape the battlefield. While some of the books deal with the battles waged by the Malazan Empire as it strives to both expand its territories and hold onto what it has captured at the same time, others deal with wars between races on distant continents with the latter seemingly unconnected to the former. However, no matter if the battle takes place between humans using mundane weapons or is being fought in the spirit world by gods and other outlandish folk, it's gradually become apparent that all of them have been skirmishes in one great conflict.
One troop of humans the series has followed through various battles has been the beleaguered 14th army of the Malazan Empire. From their first battles quelling an uprising in the outlying reaches of the Empire, to their betrayal by the Empress herself on their return to their homeland, we've watched them turn from wide-eyed, green recruits under the tutelage of a few veterans, to world weary, cynical battlers. Having survived almost everything war can throw at them, from fire storms to sorcery, one would think they are now prepared to take on anything the world has in store for them. Yet when we meet up with them in Dust Of Dreams they seem more intent upon tearing themselves apart than readying for what might be their most deadly battle to date.
Part of that can be put down to the fact that they are still cut adrift, flying no country or empire's flag. They represent no one but themselves and the will of their leader, former Adjunct to the Empress, Tavore Paron. They neither know who they are about to fight, nor why they are heading off into some of the most inhospitable lands the world knows for this battle, but there are whispers of battles between gods and ancient forces making the rounds of their camps that make even the stoutest hearts quail and loyalties waver. If Tavore knows what they are heading into, she's not saying, as not even her closest advisors and highest ranking officers are able to enlighten the troops. Those few among the troops, wizards, healers, and diviners of the future, who might reassure the troops with foreknowledge are no better off than the rest. In fact what little they are able to glean by reading signs or consulting their gods makes them so uneasy it only increases the tension among their fellows.