<?xml version="1.0" encoding="iso-8859-1"?>
<rss version="2.0">
<channel>
<title>Blogcritics Author: Jon Grover</title>
<link>http://blogcritics.org/</link>
<description>A sinister cabal of superior bloggers on music, books, film, popular culture, politics, and technology - updated continuously.</description>
<language>en</language>
<copyright>Copyright 2005-2007 by the authors</copyright>
<lastBuildDate>Sun, 12 Nov 2006 01:29:46 EST</lastBuildDate>
<docs>http://backend.userland.com/rss</docs>
<generator>Blogcritics.org custom software</generator>

<item>
<title>Announcement: Short-content feeds</title>
<link>http://blogcritics.org/</link>
<author>Phillip Winn</author><description>Sunday, August 26, 2007, marks the switch of all Blogcritics.org article feeds from full-content to short-content. This is the result of several converging factors, and is unfortunately a permanent decision (as permanent as any decision can be on the web, that is). We are aware of all of the reasons that this is a Bad Idea, and we are aware that some of you will be quite upset about having to click on something to read the free content, and we&#039;re sorry. Unfortunately, despite great effort, full-content feeds are not currently economically viable.

Two other factors are involved: full-content feeds have resulted in an unprecedented level of content theft, with BC content appearing on many websites, usually spam sites, without attribution or permission. This duplicate content causes a cascading set of problems, not the least of which is that search engines generally aren&#039;t favorable to duplicate content, and don&#039;t always guess correctly. Finally, our RSS advertising partner is strongly in favor of short-content feeds.

We hope that you&#039;ll continue to subscribe to BC via RSS, and when an article grabs your eye, it&#039;s only a click away, still free on the BC website. Thank you for your understanding.</description>
<category>Administration</category><guid isPermaLink="false">0@blogcritics.org</guid>
<pubDate>Sun, 26 Aug 2007 12:00:00 EDT</pubDate>
</item>
<item>
<title>EA Selling Cheat Codes Through Xbox Live Marketplace</title>
<link>http://blogcritics.org/archives/2006/11/12/012946.php</link>
<author>Jon Grover</author><description>There&amp;#39;s a lot of buzz on the Interwebs about EA&amp;#39;s new plan to sell what essentially amounts to cheat codes and unlockables for points in games like Need for Speed Carbon.The general reaction from the people seemed to have a kind of &amp;quot;curse your sudden but inevitable betrayal&amp;quot; vibe to it mixed with some apprehension that these cheat codes -- everybody&amp;#39;s favorite guilty secret -- might be going the way of the dodo in the new console age.  For my part, I recognize that publishers would probably sneak a clause into the EULA allowing jack-booted thugs to rifle through your belongings if they thought few enough people would notice, and if such a thing were to occur, then EA would almost certainly be the first to give it a shot.I suppose I see this as being somewhat parabolic, as cheat codes didn&amp;#39;t always used to be free.  In the era before GameFAQS, access to cheat codes were already regulated in a monetary fashion by funneling them through approved outlets like Nintendo Power or official strategy guides. There wasn&amp;#39;t any &amp;quot;rights management&amp;quot; in the sense that you could always just get the codes from someone else, but there was only so far the reliability of Billy Johnson from the third grade could go.  The rise of digital tubes and dump trucks basically ruined that fun and we&amp;#39;ve limped along on the assumption that information really DID want to be free, man, but the moment a unified microtransaction system was built into the platform it&amp;#39;s not hard to imagine the eyes of nickel spinners across the industry glazing over like they&amp;#39;d just overdosed on candy.  I know, I know... I always feel sad when a piece of my optimistic idealism about forward progress dies, too.This is probably something you&amp;#39;re going to see around for a while.  As much as folks love to bitch on the web, it seems unlikely to me that any significant number of people who were dying to play  Carbon are going to drop that purchase in favor of something else.It usually takes some seriously poor sales before anyone starts to wonder what should be done better next time, and even then I doubt there&amp;#39;s many people left holding their breath waiting on EA to properly connect the dots to address their customers&amp;#39; needs.  It is, however, going to toss one more item on the pile of ill will that will eventually break their company&amp;#39;s back.  With any luck, that is.</description>
<category>Gaming</category><guid isPermaLink="false">55677@blogcritics.org</guid>
<pubDate>Sun, 12 Nov 2006 01:29:46 EST</pubDate>
</item>

</channel>
</rss>