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2008 The Sims Blogger's Day Recap

Written by Ken Edwards
Published September 24, 2008

About 15 bloggers were invited to this Sims-only blogger's day, including four or five from the U.K. We saw four games in total, and got to play them too, with the exception of MySims PC. We broke off into groups of five to seven, just to make everything fit into a eight hour day (it was really hard work!). My group started with SimCity Creator; the demo was led by Senior Producer Mich Ueno.

SimCity Creator is basically a re-imagining of the original game on the Wii focused on bringing the game to an entirely new audience. Now I can see, even though he is in Canada, Jason rolling his eyes. They have watered down SimCity for the Wii crowd but they have left the kitchen sink within a click or two on the easy to navigate interface. Everything is here. For example, it is no problem to go in and legalize gambling. The point is that people who don't want to deal with all that never see it. The core game is still there.

The game is completely controlled with the Wii Remote and drawing zones and roads has never been easier.

Advisors in the game are from the MySims game, 55 of them to unlock.

There is a "cheat" mode for those who just want to go in and build stuff and not really have to worry about residential, commercial and industrial needs - and then destroy it of course.

Mission mode is where you have to complete specific tasks like build a city with x number of sims, doing so unlocks items in the game.

The DS version is quite different and is more like a cross between Civilization and SimCity, though I am sure that EA is not using that as a marketing slogan.

You take a city from the Dawn of Time through the Stone Age, Industrial Revolution, to Modern Age into the Space Age. Each time frame has different requirements. For example you do not have to deal with residential, commercial and industrial needs during the Dawn of Time, but you do have needs such as food and shelter.

A number of upgrades from last year's SimCity DS, including better stylus controls and now allowing for two save slots (before only one was available).

Both of these games are out this week.

MySims Kingdom was presented by Tim LeTourneau, Executive Producer. The two biggest pieces of feedback - which I would call complaints - they got from the first game was that it had way too many loading screens, and it didn't really have a story to it. You basically moved into a run-down town and the mayor tasked you with cleaning the place up and getting more Sims to move in, which is why I avoided the title entirely.

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Ken Edwards is the Gaming Editor at Blogcritics, and calls Breaking Windows home. Ken works part time for Student Publications at BGSU as the Webmaster and System Administrator. He is also a freelance web developer.
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2008 The Sims Blogger's Day Recap
Published: September 24, 2008
Type: News
Section: Gaming
Filed Under: Gaming: News
Writer: Ken Edwards
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#1 — September 25, 2008 @ 13:13PM — Ladym [URL]

Ken, your email keeps bouncing back when we try to contact you. Please contact me with the correct one and we can include you in all the MySims conversations. Thanks, LadyM

#2 — September 26, 2008 @ 06:04AM — Tall Writer [URL]

Great insight behind the production and creative processes of the Sims games. The simulation genre has such a large draw across both genders. Looks like it won't be slowing down any time soon. Glad you had safe travels.

#3 — September 26, 2008 @ 16:45PM — Ken Edwards [URL]

Angie wrote it down wrong. Sorry, it is ken at blogcritics dot org.

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