OPINION

Spore in Retrospect

Written by Nathaniel Edwards
Published September 23, 2008

Will Wright finally released his magnum opus, Spore, recently, but the reviews came in and the game was officially a bit of a disappointment. As I've discussed before, hype can really spawn a backlash in gamer opinion, but this wasn't entirely the case with Spore.The game has some brilliant and intuitive "creators" that are fun on their own, and the first playthrough of the game can be really interesting and fun, but the game turned out to be too concept-heavy to handle. None of the various stages of the game (all of which have completely different game plays, if you haven't heard by now) work on their own for more than one playthrough. The space stage is the only one that really comes close, but it is still just short of real replayability. It's almost as if a really bright kid was given the chance to make any game he wanted. It sounds really wonderful as a concept, but is just too bloated to actually be fun. Surprisingly amateur for one of the greatest game designers ever.

Spore is remarkable for its innovation and somewhat dead game play. I don't personally agree that the game just stole all of its game play from other games, because that's almost like saying that iPods stole their functions from boomboxes. Both Spore and iPods are aesthetically pleasing, compact, and innovative, yet the actual game play/music feels castrated compared to the fun/sounds of the other games/boomboxes.

The game in its current state can never be even nearly as successful as SimCity and The Sims, which I find really disappointing. Spore is so much smarter than those games, and I absolutely love the references to Douglas Adams and 2001: A Space Odyssey. The game doesn't represent true open world game play until the space stage, and it somehow lacks lasting appeal. The Creature Creator was somewhat magnificent on its own, but it's clearly not enough. Spore may not even become a franchise on its own. Where is there to go? EA needs to figure out something fast and start developing it or this terrific concept will indeed die.

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Nathaniel Edwards is a student writer who specializes in covering controversial video games, the subject of his blog at The Legal Arcade. He also writes game reviews for Ace Gamez and contributes articles and reviews for BlogCritics.
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Spore in Retrospect
Published: September 23, 2008
Type: Opinion
Section: Gaming
Filed Under: Gaming: Computer
Writer: Nathaniel Edwards
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