REVIEW

Xbox 360 Review: Mercenaries 2

Written by Matt Paprocki
Published September 19, 2008

Post-GTA IV, a developer needs to truly push the genre to remain relevant. Mercenaries 2 doesn't. At its best, this is a competent third-person actioner, and at its worst, it's an ugly, buggy, and irritating mess.

The opening to the game shows players everything they need to know about. The strong shooting mechanics are fun, controlling vehicles is a blast, and blowing things up is spectacular thanks to the wonderful destruction engine. From there, things stay strong as you learn about the game's world, the different areas, and how things work out. Even the story, centered around ever shrinking oil supplies (even though gas is only a little over $1 a gallon on gas station signs) seems like it will work.

Unfortunately, as the game gets bigger, so do the annoyances. For instance, if you reach a checkpoint on a specific mission and die, you'll be sent all the way back to the home base you started in with a long way to go to get back (and amazingly, the attackers will hold off on their assault until you get there). Purchasing weapons with money is a great idea, but why is it impossible to just buy a gun? Instead, you purchase an air drop, walk outside the shop, make a call, and wait for the item to dropped at your feet.

The above mentioned destruction engine must have taken a toll on the other visuals. Not only does this game suffer from the dreaded "everything is brown" problem facing many of today's games, it's flat out ugly. Textures are muddy, draw-in is awful, and you can literally find smoke billowing out of the ground from nothing. Apparently, Venezuela has flammable grass that never spreads, but smokes like crazy.

Even if you do get involved, that doesn't excuse how terrible the A.I. is. It seems as if enemies are working with you most of the time, not against you. Better yet, they'll kill their own leaders to get to you, forcing you to take a pay cut when the mission calls for bringing them in alive. Even friendly A.I. is awful. Apparently, it's hard to see the player hijacking a tank, and the allies will still fire rocket launchers at it when you're taking it over. Once inside, you have control of a nearly destroyed tank.

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Matt Paprocki is the former reviews editor for Digital Press. The deep game collection, which spans nearly 30 systems and 2,000 games, lines his walls for research purposes. Matt strives to bring credibility to video game journalism, and to aid the industry in becoming respected with all forms of entertainment media. He currently freelances for GameArgus.com and MultiPlayerGames.com.
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Xbox 360 Review: Mercenaries 2
Published: September 19, 2008
Type: Review
Section: Gaming
Filed Under: Gaming: Xbox 360
Writer: Matt Paprocki
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Comments

#1 — September 20, 2008 @ 16:56PM — Bloodmasks Mother

stop wasting your time with these pointless reviews and pay me your rent already. your 2 months behind moron! is this what you buy with all your money?

#2 — September 20, 2008 @ 19:18PM — Matt Paprocki [URL]

I've had a number of strange comments over the years, but this one ranks right up there with the best (or is it worst?) of them.

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