OPINION

The Mainstream Media and Games: Blissful Ignorance or Conscious Vilification?

Written by Brian Szabelski
Published July 10, 2008

I don't know if the mainstream media has it out for video games and gamers, but if they don't, then they're not doing a very good job of covering it up, as another potential "controversy" has arisen on the airwaves. The latest barrage from the media seems to just be bubbling up to the surface. This time, it's manifesting itself in disgust towards a WiiWare game that's set to release sometime this year about the good ol' college game or beer pong. Except last time I checked, there wasn't actually going to be any references to alcohol in this game.

Still, the folks over at Headline News, the little sister network to CNN, trotted out psychologists and other experts on kids, who all decreed that this game and its Teen rating would lead kids to start drinking at a young age. No mention of any other form of media that children could access, like movies or television, where they might see similar amounts of drinking content. No mention of the fact that kids as young as 13 were already drinking before this game even came out. Just those experts spouting out the same talking points they always do.

Perhaps we should expect that kind of response, but what truly disturbed me is that they neglected to interview a single member of the gaming media or in the gaming industry about their thoughts on this. They simply ushered in those concerned with the problems this game might bring and left it at that. It is something I am much too accustomed to seeing nowadays, and a practice that needs to be stopped now.

It's not that these media outlets cannot find anyone to talk to on the air. It's that they willingly choose not to talk to any members of the gaming media with the intent of providing a biased perspective ideal for scapegoating the entire gaming industry as "evil corrupters of youth."

This isn't some blind accusation, either. Fox News is one arm of Rupert Murdoch's News Corporation business, the same media conglomerate that owns IGN. However, it's been years since I have seen Fox News bring any member of IGN on the air, even high-ranking personnel like Tal Blevins, Peer Schneider or Jeremy Dunham. Instead, they choose to regularly trot out the likes of Jack Thompson to speak out on the dangers of violent games corrupting our youth. I don't think I need to say anything more.

But before it sounds like Fox News is alone in their conscious ignorance, let us not forget that MSNBC regularly has journalists from Newsweek appear on their programming. Yet, when the discussion of video games being "bad" comes up, the well-respected N'Gai Croal, Newsweek's technology and gaming editor, is missing in action. It's not like MSNBC doesn't realize he exists, right? ...Right?

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Brian Szabelski is the Assistant Gaming Editor at Blogcritics.org as well as Associate Editor at Tomopop. He also maintains his own blog on IGN, "The Minus World".
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The Mainstream Media and Games: Blissful Ignorance or Conscious Vilification?
Published: July 10, 2008
Type: Opinion
Section: Gaming
Filed Under: Gaming: News
Writer: Brian Szabelski
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Comments

#1 — July 10, 2008 @ 20:01PM — michael addicott, ph.d. [URL]

The msm does not really understand the cognitive experience of gaming, the benefits of games (they can accentuate health and sharpness) and the fact is they may play a role in our evolution as a species, grandiose as that sounds.

Early 'games' included hunting and problem solving, requiring the brain skills necessary for survival. Today's games build on this legacy.

#2 — July 11, 2008 @ 11:59AM — Chris Bancells [URL]

Brian,

Nice piece, with a lot of unfortunate truth to it. The biggest thing working against gamers and the industry is that the target audience for those news programs are not gamers. It's the reason you hear politicians from both parties banging away on the same drum. Here's some food for thought: A year or two ago, I was watching a feature on tattoos, and in it they were talking about shifting attitudes toward ink in the workplace. The point being made was that as people with tattoos become the bosses, tattoos become more accepted. Could the same be said of video games in years to come?

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