REVIEW

Xbox 360 Review: Rainbow Six: Vegas 2

Written by Niall Rough
Published March 30, 2008

For a so-so author of throwaway airport thrillers, Tom Clancy has done alright for himself. I don’t mean to slight the man – in my younger years I read and enjoyed at least one of his novels – but consider this. From the variously successful big-screen adaptations of his Jack Ryan books to the outright novelty of several series of novels ‘inspired’ by his intellectual property, not to mention a trio of board games, Clancy seems quite content to sit back on his billfold bed and let the royalties roll in.

 

In fact, the latest licensing deal to have arisen from his empire involved nothing less than the sale of his own name to Ubisoft, the French development studio behind such torrid mini-game fare as the irrepressible rabbids of Rayman fame are wont to inflict and the thematically daring but otherwise by-the-numbers Assassin’s Creed – oh, and something like thirty Tom Clancy Presents games. In the last decade.

It wouldn’t be unreasonable, then, to expect that the maintenance of any kind of quality bar through such an overwhelming mass of quick-fire development cycles might prove, well... taxing, to put it lightly. There have certainly been some disappointing Clancy games; there have, indeed, been some downright awful entries in the each of three franchises that have spearheaded Clancy’s involvement in video games. And yet.

Perhaps the most striking thing to emerge from a long-sighted look at the history of Tom Clancy in gaming is that his name, among only a few others, has proven to be a mark of – if not revolution or innovation – at the least, remarkably consistent, above-par entertainment. Take the Ubisoft studios behind the Ghost Recons, the Splinter Cells, and the Rainbow Six series: they’re hardly equivalent to the Meiers and the Molyneuxs of the industry, but there’s something to be said for the simple fact that they can be relied on.

Even the very worst of their missteps would have been much improved by a few months longer in the proverbial development oven. And so, it’s something of a relief to see that 2007 marked Rainbow Six’s first year off for a decade; their first holiday, in fact, since Red Storm Entertainment first conceived of the elite squad that gamers have come to hold so dear. But where did everyone’s favourite combat operatives go? Well, I’ll tell you: they went to Vegas... again. Kind of.

We're so elite we'll walk all over your body, just watch.Few things would give me greater pleasure than to say the time off has done our boys a world of good, but sadly, for the sophomore instalment in the Vegas offshoot of Rainbow Six, Ubisoft Montreal has played it safe. Throughout the entire experience you can almost smell the shareholders, and quite frankly, their inexorable push for quick sequels stinks. Let it be said that before culture will openly accept gaming as a valuable form of art or even entertainment, the tug of war between developers and publishers needs to stop, but here once more, hidden with the utmost cunning in plain sight, we see such petty tensions clawing their way through what is otherwise an excellent game.

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Niall Rough is an indiscriminate enthusiast. Of video games, movies, books, television, comics, music and all things. Based in a little town in of Scotland where no-one can hear his screams, his English honours degree proves nothing to nobody. You can also find his work at Ace Gamez and All Things Uncertain.
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Xbox 360 Review: Rainbow Six: Vegas 2
Published: March 30, 2008
Type: Review
Section: Gaming
Filed Under: Gaming: Xbox 360
Writer: Niall Rough
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