Xbox 360 Review: Devil May Cry 4
Published March 23, 2008
Back in the days of the PlayStation 2, all of my friends owned one, but I did not. I was kicking it on the GameCube and the original Xbox. My friends were absolutely in love with the Devil May Cry series of games, and I did not understand why. To me it looked like just another hack and slash button masher. Finally, after playing my first Devil May Cry game on the Xbox 360, I think I understand the appeal.
In Devil May Cry 4 you can pull of some insane moves. Hit a demon up in the air with your sword, juggle him with your pistols, jump upside-down in the air while you twirl like a whirlwind spitting bullets at a crowd of demons, and then finally come down with your sword on a demon's head. This is intense stuff. The kind of moves your character always does in the cut scenes of other games, but you can never actually pull off yourself.
Being new to the series, I found the storyline a bit confusing. Please forgive me if I botch any of it. The first character you play as is Nero, a half demon. He is a not very devout member of the Order of the Sword. The real reason he attends the cult is for his girlfriend, Kyrie. Nero does not seem to know the Order's true purpose and does not know they are going around opening hellgates and experimenting on demons.
In the game's opening, Nero is attending an Order meeting. Dante, the protagonist from the older Devil May Cry games, bursts in and kills high priest of the Order. Dante also happens to be a half demon and a demon hunter. Dante easily defeats most of the Order&'s knights and then Nero springs into action. Nero and Dante fight, and Nero thinks he has beaten Dante, when Dante simply leaves. Credo, a high ranking officer in the Order, and also Kyrie's brother, then orders Nero to go after Dante. Nero pursues Dante, but along the way Kyrie is kidnapped and Nero finds out what the Order is really doing. Eventually, Nero realizes that Dante is not against him, and you play a few levels as Dante. At the end of the game, you play again as Nero, while you try to save Kyrie.
I was surprised a game of this type had such an in depth storyline. The story itself is not anything new, it is sort of a typical anime story about demons, love, rivals, and the end of the world. Nevertheless, it is presented well.
While the series originated on the PlayStation 2, the controls seem well suited to the Xbox 360's controller. Your pistols are assigned to X, your sword Y, jump A, and grabs to B. Your lock-on is mapped to the Right Bumper, and your specials are mapped to the triggers. This may seem limited, but it is not. You can charge your guns by holding X or streak towards an enemy by holding the lock-on and pressing Y. Depending on whether you are on the ground or in the air and the amount of times you press Y will give you different combos. Different uses of the lock-on with Y and with the control stick do different things as well. After just a few minutes with the game, you will be chaining gun, aerial, sword, and grab attacks together.
The melee combat is fun, but that is not the main appeal. The main appeal is the epic boss fights. The bosses are huge, monstrous demons. Beating them requires refined timing and knowing when to bring the combos. Taking down such gigantic bosses is immensely satisfying.
The only downside is you will not always be killing demons. There are a few times in the game where the action stops and the game makes you solve a puzzle or go through some 3-D platforming. The puzzles are quite frankly not even really puzzles. Often times, they consist of simply following the right path. Other times you simply had to hit something with your sword or investigate the most obvious thing in a room. My favorite puzzle had to be rolling dice. That is right; you have to roll dice until you have rolled enough spaces to unlock the next area.
- Xbox 360 Review: Devil May Cry 4
- Published: March 23, 2008
- Type: Review
- Section: Gaming
- Filed Under: Gaming: Xbox 360, Review
- Writer: Mark Kalriess
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