REVIEW

Graphic Novel Review: Neil Gaiman's Neverwhere By Mike Carey & Glenn Fabry

Written by Richard Marcus
Published January 30, 2008
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As with most comic/graphic work, the adaptation of Neverwhere is dependant on the quality of its illustrations as much as, if not more than, the writing for its ability to tell the story. Like a movie or a play, the graphic novel is a synthesis of the visual and the literary arts. In some respects it's an even purer form than the others, because it only has those two elements at its disposal, while the others can utilize sound and visual trickery that's not available to those working in a static format.

The story of Neverwhere is deceptively simple. Richard Mayhew is your typical office drone working in London England. His life consists of work and doing what his fiancee instructs him to do. He drifts along in this manner until one day he stops to help a young woman who he sees lying injured on the sidewalk. This moment of compassion will change his life forever.

The young woman he helps turns out not to be from the London he knows, but a London that exists underneath the city he is familiar with. Her name is Lady Door and we quickly find out that she is in serious trouble indeed. Her whole family has been killed by persons unknown and she's desperately trying to stay one step ahead of the killers until she can find out who was responsible for ordering the killings.

Although Richard initially doesn't become involved with Lady Door's quest, he soon finds he has no choice in the matter. Once he has been exposed to the world of the London below, he finds that the people in his own London no longer recognize his existence. Not only has his job disappeared, but his Bank card has stopped working, and his apartment is being rented out from under him. In desperation, he seeks a way to find the Lady Door again, hoping that she can find a way for him to regain his old life.

He joins Lady Door and her companions and sets out on the quest to help her find the one who ordered her family killed. As the journey continues, Richard grows and rediscovers his sense of self worth and value as an individual that had been trampled under foot by his fiancee and the realities of working a boring office job. Although he spends a good deal of his time scared out of his wits and wishing he were back in his London, he is more alive then ever.
Early Neverwhere Art.jpg
Author Mike Carey and illustrator Glenn Fabry have done an amazing job in both telling the story and creating a visual representation of the world it takes place in. While they have had to streamline and leave out some bits from the original novel to accommodate the medium, they have done so without sacrificing any of the elements essential to the tale. What I found especially powerful was their willingness to let the illustrations speak for themselves and tell the story pictorially in places.

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Copy02-11-Richard portrait-72-4x4.jpgRichard Marcus is a long-haired Canadian iconoclast who writes reviews and opines on the world as he sees it at Leap In The Dark and Epic India Magazine.
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Graphic Novel Review: Neil Gaiman's Neverwhere By Mike Carey & Glenn Fabry
Published: January 30, 2008
Type: Review
Section: Books
Filed Under: Books: Adventure, Books: Comics and Graphic Novels, Books: Fantasy, Books: Literature and Fiction, Books: Magazines, Culture: Arts, Review
Writer: Richard Marcus
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#1 — January 31, 2008 @ 11:58AM — Matt

I don't really know what to say ... the creativity bug has entirely left me today

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