REVIEW

Nintendo Wii Review: Tomb Raider: Anniversary

Written by Josh Lasser
Published December 20, 2007

With the release of Tomb Raider: Anniversary, the franchise revisits one of the titles that started it all off.  The game, recently released for the Nintendo Wii is a complete update on the game that made Lara Croft into a household name.  As with all games on the Wii, the update attempts to take advantage of the system's motion sensing controls. 

For those unfamiliar with the game series, or its heroine, the series involves the "tomb raider" Lara Croft going around the world in search of ancient artifacts.  In this game,  Croft is purportedly on a search for the Scion of Atlantis.  In actuality however, the plot is merely an excuse to have Croft run, leap, and shimmy through levels, solve simple puzzles, and shoot things.

Rather than simply be a graphical improvement upon the original game (released in 1996), everything here is bigger and better than before.  The levels are larger, the puzzles more intricate, and the derring-do ratcheted up a notch.  There are moments that hearken back to the original (like battling a Tyrannosaurus Rex), and the overall goal is the same, but make no mistake, the game is far more a new experience than a simple remake.

Anniversary plays out as a third person platformer, with Croft performing one spectacular leap or climb, or ledge crawl, after another.   The levels, which vary from jungle to tomb (and things between) are, for the most part, linear.  There is but one way to progress through them, and the direction is readily apparent.  They're not the sort of open-ended wide ranging levels many games opt for today (or that the series would eventually use), but they are large enough with enough to do in them that they're mainly unidirectional nature is not overly negative.

In fact, the game works quite well as a shoot-'em-up adventure, with Croft never running out of basic handgun bullets (more sophisticated weaponry and ammo can be harder to come by).  Nor does Croft want for extra lives, dying in the game always results in a return to the most recently passed checkpoint. 

On the whole, the software team has done a wonderful job updating the game for today's more capable systems.  While the Wii is not, and never will be, as powerful as the Xbox 360 or the Playstation 3, the graphics on Anniversary still look good and are certainly a substantial improvement over the original entry into the franchise.  Those that enjoyed playing the game when the series began more than ten years ago will be pleased with it's freshened look.

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Josh Lasser, formerly known as "TV and Film Guy," and complete with a Masters Degree in Critical Studies in said areas, gives his opinions on TV, Film, and Entertainment in general. All of which he does in a shameless attempt to try to get paid to do the exact same thing. He's also quite proud to say that he's the editor of the Blogcritics Magazine Television Section.
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Nintendo Wii Review: Tomb Raider: Anniversary
Published: December 20, 2007
Type: Review
Section: Gaming
Filed Under: Gaming: Nintendo Wii
Writer: Josh Lasser
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