REVIEW

Retro Corner: Speed Devils

Written by Matt Paprocki
Published December 11, 2007
Part of Retro Corner

The Game

Shortly following the launch of the Dreamcast, Speed Devils filled a gap in the Dreamcast's line up. This odd and sadly forgotten racer seems rather straightforward on the surface, though was loaded with relatively new additions to the racing genre at the time.

Those familiar with William's Cruisin' series will immediately recognize the feel of Speed Devils. Tight controls mean braking is unnecessary, drifting doesn't exist, and taking a corner is only a matter of being in the right place. The sense of speed is excellent, and a generic backdrop storyline involving underground racing is stuck in the background for effect.

What separated Speed Devils were the unforgettable courses. Hollywood stands above the 12 available tracks. A t-rex tries to eat your car, a shark destroys a bridge, and a giant animatronic gorilla with no relation whatsoever to a giant movie monster to avoid any lawsuits tries to slam its fist through your roof. Tornadoes, rockslides, broken bridges, UFOs, and various other challenges litter these wild designs.

While it may feel like Cruisin', its closest competition is the N64 game Beetle Adventure Racing. Both have the same zany style and ridiculous shortcuts. Speed Devils carries the advantage of extensive upgrades in a fun career mode, not to mention damage to your car which affects performance. Earning money can be done by winning or beating speed traps throughout the level.

The Present

Surprisingly, the graphics still manage to hold up on today's market. The low resolution is slightly difficult to adjust to, and background objects are clunky, but there's a nice sense of stylistic choices to appreciate.

Controls definitely feel archaic, and in the early going, it's tough to adjust to the speed. The car you're given is slow, and can barely take a hill. This would be suicide in an arcade racer these days. It takes longer to get into the feel than it did back in 1999.

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Matt Paprocki is the former reviews editor for Digital Press. The deep game collection, which spans nearly 30 systems and 2,000 games, lines his walls for research purposes. Matt strives to bring credibility to video game journalism, and to aid the industry in becoming respected with all forms of entertainment media. He currently freelances for GameArgus.com and MultiPlayerGames.com.
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Retro Corner: Speed Devils
Published: December 11, 2007
Type: Review
Section: Gaming
Filed Under: Gaming: Retro
Part of a feature: Retro Corner
Writer: Matt Paprocki
Matt Paprocki's BC Writer page
Matt Paprocki's personal site
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