PS3 Review: Time Crisis 4
Published December 09, 2007
There is no doubt this is the most advanced GunCon developed yet, it has eight buttons and two analog sticks! You will be making good use of these buttons in the FPS-style Complete Mission. The bright orange gun is also tethered to the PS3 with a USB cable.
This gun is obviously designed for right-handed people, but I was able to shoot left-handed after a small adjustment period. The handle on the left side of the gun needs to be held by the right hand, that’s all. The biggest complaint, however, is the fact that the gun is not sold separately. Seeing that Time Crisis 4 retails for $80 to $90 in most outlets, (Tip: Amazon sells it for $60) you will be paying a lot if you want to play co-op. No plans have been made to sell the GunCon 3 separately, yet. If Namco really wants other developers to utilize the GunCon 3 — as they say they do — they will need to sell the gun separately.
Arcade Mode is divided into three stages, each with three sections. Multi-screen battles put the player on the defensive, requiring them to target enemies on more than one side. These frantic parts of the game can be switched by pointing the gun off the screen, or by using one of the analog sticks.
Taking cover is your main defense, you hold and release a button to crouch out of danger, and reload your weapon at the same time. This is classic light-gun shooting at its best, all beautifully rendered in high definition in the comfort of your home. This type of game is a dying breed, and fans will enjoy every minute of this one.
Complete Missions is included because of the short nature of the Arcade Mode. In this mode, you fill the shoes of William Rush, and flesh out the story of the Terror Bites. First person controls are used here, with the left analog stick being used for movement, right stick for the camera. These are controls most are familiar with.
Liberating the gun from the camera can take some getting used to, but feels great once you get a mission or so into this mode. All the prerequisites are present, a radar on the HUD, a full map in the pause screen, even the ability to use an on-screen reticle (turning the reticle on completely changes the way you play the game, degrading from GunCon FPS to vanilla FPS in an instant). Peculiar is the choice of Halo-style health regeneration, especially since the game has health packs littering the stages.
- PS3 Review: Time Crisis 4
- Published: December 09, 2007
- Type: Review
- Section: Gaming
- Filed Under: Gaming: PlayStation 3
- Writer: Ken Edwards
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