Movie Review: Beowulf
Published November 30, 2007
The world of the poem Beowulf is a pagan world. Christianity, if it is there at all, is present in faint hints and presentiments. Beowulf's character and heroism contain the values and virtues that are the basis of the Christian sub-text. But in the film the world of the Danes is a world in transition. Christianity is explicitly mentioned as a religion that may succeed the pagan faith of the Danes and Geats. It is mentioned as a religion in which there are no monsters — monsters belong to paganism. As the film presents it, the battle of Beowulf against the monsters is a battle of Christianity vs. paganism, even though Beowulf himself is still pagan. In the film's final image, after Beowulf's death, Wiglaf (Brendan Gleeson), who has accompanied Beowulf throughout his life and who has succeeded him as king of the Danes, looks out to the sea at the sinking funeral ship that carries the vanquished hero's body — he sees Grendel's mother rise out of the water -- they stare at one another. She is the pagan world — he is the Christian. The film leaves this face off unresolved, as if to suggest that Grendel's mother is not vanquished — she is with us today, whatever we might think to the contrary. We live in a world that is the opposite of the one in the poem — we live in a post-Christian world of rationality and skepticism, but the subterranean context is one in which monsters, in whatever modern forms they may take, still dwell. Even so, in its explicit acknowledgment of Christianity as a religion soon to replace the pagan religions of the Danes and Geats, the film seems confused and does not make anything particularly significant or meaningful out of the transition that it shows to be taking place. Maybe the point is that in the new Christian age without monsters, heroes like Beowulf won't be needed, but the film still can't refrain from denying the title character the full measure of heroism that the poem allows him.
The special effects in the film detract from the story. The entire film is digitally reconceived — the result of motion-capture technology. The characters move in a stiff, unnatural way. As many have pointed out, their eyes lack life. In face-on shots, they often seem to stare off to the side of the camera, to avoid a direct glance that would make their empty eyes more obvious. Their faces lack skin and muscle tone; the nuanced play of light and shadow that we see when we look at a living human face is missing. The digital effects exaggerate the unreality of the story. The filmmakers should have reserved them for the obvious moments when they are needed — the monsters, the heroic exploits of various characters, especially Beowulf. For a story about human character, we need portrayals that are more human and less virtual. At this point in the development of DGI animation, the technology and those who wield it are simply not capable of presenting convincing recreations of human beings — at least not in this film. Do we blame director Robert Zemeckis, who in Forrest Gump, Contact, and Castaway showed himself more than capable of dealing with human characters and situations, or do we place blame elsewhere? Was this just a hire-for-pay effort by Zemeckis, Gaiman, and others?
- Movie Review: Beowulf
- Published: November 30, 2007
- Type: Review
- Section: Video
- Filed Under: Video: Action, Video: Adventure, Video: Animation, Video: Drama, Video: Fantasy
- Writer: Hugh Ruppersburg
- Hugh Ruppersburg's BC Writer page
- Hugh Ruppersburg's personal site
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