REVIEW

Xbox 360 Review: TimeShift

Written by Brian Szabelski
Published November 18, 2007

With an uncontrollable flood of titles coming out this fall and winter on just about every single gaming platform, it’s easy for a game or twenty to get lost here and there. TimeShift is one of those titles, though Sierra has hoped that the game’s time-bending elements would help it stick out more among the Halos and Call of Duties of the gaming world.

Well, they succeeded… kind of.

The bad news about TimeShift is that all the hallmarks of a generic FPS title are here:

Set in a dystopian future world that's full of conflict? Check.

An art style involving shades of gray and brown? Check.

Giant spider-like things that Halo helped popularize? Check.

A first level that plays like a tutorial? Check.

Even though it suffers from these generic elements, TimeShift does some things that will make it stand out among the FPS crowd. Like Blinx the Time Sweeper and Prince of Persia: The Sands of Time, TimeShift features time-manipulating controls, perhaps the first time such a feature has ever been added to a FPS title. You can pause, rewind, or slow down time thanks to the advanced technology of the protagonist’s Beta Suit, and these powers become necessary to use throughout the game.

The powers are very easy to use with the press of a single button, and while the game will pick the best time power for you, it’s easy to override that choice by pressing one of the four face buttons. For example, you might have a bridge in front of you that just got blown up, but by rewinding time, you’ll be able to cross the bridge while it’s intact. The implementation of these powers in the game actually fits well and adds something of a puzzle element to TimeShift: knowing what powers to activate and when is key to success.

The game brings with it a good challenge for FPS veterans. Enemy troops often don’t go down to just one headshot from a regular weapon - because they’re usually wearing helmets? – and there are three different difficulty settings to pick from. Considering that it’s pretty easy to die on the lowest setting, and even easier to do so on the medium difficulty setting, this game is no cakewalk.

Enemy A.I. in TimeShift is pretty damn impressive. The enemies in this game will not only attack you the second they see you, but if you try to hide, they’ll hunt you down. Leaving a weapon on the ground in other FPS games is something you might get away with normally, but in TimeShift, unarmed enemies will pick those weapons right back up and start firing on you with them. The A.I. also responds appropriately – and sometimes humorously – to in-game situations. For example, if you pause time and steal an enemy’s weapon, they’ll wonder where their weapon went and start looking frantically for it. Fire a shot on an unarmed enemy, and you’ll sometimes see them crouch down and beg for mercy. These might seem like small things, but they greatly add to the game’s feel of realism, especially when compared to other FPS titles.

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Brian Szabelski is the Assistant Gaming Editor at Blogcritics.org as well as Associate Editor at Tomopop. He also maintains his own blog on IGN, "The Minus World".
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Xbox 360 Review: TimeShift
Published: November 18, 2007
Type: Review
Section: Gaming
Filed Under: Gaming: Xbox 360
Writer: Brian Szabelski
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