REVIEW

Graphic Novel Review: 24 - Nightfall by Mark L. Haynes, J.C. Vaughn and Jean Diaz

Written by Bill Sherman
Published September 20, 2007

Remember that bad-ass villain at the end of the first season of 24? The one played by Dennis Hopper with his trademark pissedness and a not entirely convincing Euroscum accent? Ever wonder why the guy had it in for Jack and his loved ones? Well, the recently collected graphic novel, 24: Nightfall (IDW), purports to fill in the blanks. Set "two years to the day prior to Senator David Palmer's victory in the California primary," it depicts a disastrous mission led by Jack into the former Yugloslavia to assassinate not-so-lovable ethnic cleanser Victor Drazen. We know the assignment can't succeed, of course, otherwise the entire first season of 24 wouldn't have taken place. So we read through the 112-page graphic novel, wondering about and anticipating that delicious moment when our hero earns Drazen's eternal enmity.

Jack and a largely indistinguishable crew of fellow CTU agents have parachuted into the war-torn country to hook with a brother-&-sister team who are supposed to help them target Drazen. But things quickly start to go sour when one member of the team parachutes into an active minefield, taking the Serbian military band radio with him. Meanwhile, back in the states, future presidential candidate Palmer and his loyal advisor Mike Novick ineffably attempt to keep tabs on the mission, but, of course, someone else in Washington is feeding information to Drazen about the mission. Hovering in the background is Macbethian wife Sherry Palmer, but she doesn't really get to do much except nag her hubby to keep his eye on the presidential prize.

Like the teevee series, Nightfall attempts to convey the illusion that its events are occurring within a fixed 24-hour timeframe, but this storytelling gimmick doesn't really work in the comic book format. Writers Mark Haynes and J.C. Vaughn, originally writing for a five-issue mini-series, devoted the first four issues to four hours of story time apiece, then crammed the remaining eight hours into the last issue. Though they regularly ensure that captions digitally establishing both Eastern and local time are stategically placed within the panels, they still can't establish the teleseries' level of tension as time keeps on ticking/ticking/ticking into the future. It ain't easy to establish "real time" when your storytelling reality is broken into panels, but comic artists like Will Eisner have shown that it can be done more convincingly than this – even if it's only for the duration of an eight-page story.

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Bill Sherman is a mostly harmless pop culture nerd who can either be found at the Pop Culture Gadabout blog, or sorting out boxes of CDs, DVDs, comics & manga paperbacks that are still unopened from a big move across country.
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Graphic Novel Review: 24 - Nightfall by Mark L. Haynes, J.C. Vaughn and Jean Diaz
Published: September 20, 2007
Type: Review
Section: Books
Filed Under: Books: Comics and Graphic Novels, Books: Action and Adventure
Writer: Bill Sherman
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Comments

#1 — September 22, 2007 @ 19:48PM — Natalie Bennett [URL]

This article has been selected for syndication to Advance.net , which is affiliated with newspapers around the United States, and to Boston.com. Nice work!

#2 — September 24, 2007 @ 22:30PM — Victor Lana

Bill, is Steven Saunders in this? According to Season 3, he was left behind by Jack during this operation. Interesting despite its apparent weaknesses. Thanks.

#3 — September 24, 2007 @ 23:40PM — Bill Sherman [URL]

Yes, Saunders is a part of the mission, though I've gotta admit while reading the GN that I didn't remember that this is the guy who'll be Jack's traitorous nemesis in Season Three. I need to go back and see if anything is set up in this book.

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