REVIEW

Xbox 360 Review: Shadowrun

Written by Mel Odom
Published June 09, 2007

Since I've been ousted to a degree on Blogcritics, let's talk serious RPG gaming versus online shooters.

As a professional author, I wrote three of the Shadowrun novels (Preying for Keeps, Headhunters, and Run Hard, Die Fast). I know the Shadowrun universe from the pen-and-ink game and from pulling on the skins of characters for the novels I wrote. Shadowrun, the RPG, is all about running for your life through the shadows that make up the world of 2050. Players sign on with a shadowy Mr. Johnson, and agreed to achieve a certain assignment for a specified amount of money. The players want the money to upgrade their personal weapons systems and/or magical abilities.

In the novels I wrote, the characters inevitably ran up against harsher circumstances than they believed they would, and had to run for their lives against superior forces without getting blackmailed by someone else who was using their efforts as a smokescreen for more duplicitous undertakings. That's the element I loved that's missing from this computer/console game. There just aren't any real stakes, no mysteries, no bad guys that you learn to hate and have to outsmart.

A lot of the game product designed by FASA included twists and turns, and surprises for the player. No one knew how a "run" was going to turn out until the last bullet was fired for the last spell was cast. That was one of the things that drew the players to the game. In all the game product, there was even a shadowy "bulletin board" then held rumors, half-truths, and outright lies for the players to consider, fear, or use against other players.

Microsoft's version of the game is beautiful - absolutely a stunning visual treat. From the opening sequences to the training sessions, the game is so well choreographed that I wanted to see the movie. If you watch those sequences and training sessions, it sounds like there is a solo campaign ahead. But those well-done pieces work against the finished product in its present incarnation. They really highlight what's missing in this game.

The game environment provides well laid out an artfully executed levels of play. There are plenty of hiding places, ambush spots, and interesting sights to see - the first few times you see them. After you play them over and over again, everyone knows where those hiding places an ambush spots are. And the interesting sites become tedious and leave you wanting more.

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Mel Odom is the author of over 100 novels. Winner of the American Library Association's Alex Award for 2002 and runner-up for the Christy in 2005, he's written in several genres, including tie-in novels for Buffy the Vampire Slayer, Angel, Without A Trace, and novelizations of Blade, XXX, and Tomb Raider. Thankfully, he's learned to use his ADHD for good instead of evil.
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Xbox 360 Review: Shadowrun
Published: June 09, 2007
Type: Review
Section: Gaming
Filed Under: Gaming: Xbox 360
Writer: Mel Odom
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Comments

#1 — June 10, 2007 @ 03:01AM — who need's solo

solo who needs it. play it 1 time get the gist of it then online all the way babby

#2 — June 10, 2007 @ 08:57AM — Rryan

I think you rated Shadowrun way to high for the content received. Shadowrun should receive at maximun two stars as games which offer only a small amount of content should not be allowed high ratings.

#3 — June 18, 2007 @ 20:25PM — blah blaha

Ill admit shadow run would be better with solo but its a great online game and its a good rating but the solo would be kinda wierd based on how the online is which is jsut retrieving the artifact and there would have to be 2 solo campaigns 1 for lineage and 1 for rna and the story line might get confusing cause of that

#4 — June 19, 2007 @ 09:35AM — Andrew Ogier

Gotta disagree with you. It seems like your review focused on what the game doesn't contain, rather than what it does.

Okay, it's not an RPG, okay, it doesn't have a single player campaign, and it doesn't have Mr Johnsons, the Matrix, or political issues such as Metahuman rights...but it IS one of the most complete, balanced, well designed online experiences on any platform.

Is Counter-Strike a poor game because it doesn't have a single player? How about World of Warcraft? Should people think it's just an average game because you have to be online to play it?

And debating the fact that Windows Vista is required to run the game on PC is a non-issue, as the title of this article is "XBOX 360 REVIEW: Shadowrun". Also, it's the first FPS game to allow people to play together on multiple platforms, but I don't see any mention of that inbetween berating comments about Vista in your review.

To Cut A Long Story Short (TM), Shadowrun might not have taken the single-player oriented, multi-faceted vision that you may have expected, but that doesn't mean it's not an absolutely superb title in it's own right, and your score simply does not reflect how enjoyable the game really is.

#5 — August 3, 2008 @ 05:25AM — Flobba

how to get past trainning chapters

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