OPINION

Flash Games: Overkill Apache, The Last Stand, Luminara, The Way of the Exploding Stick, Sea of Fire, Elasticity

Written by Phillip Winn
Published May 11, 2007
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LuminaraWe'll take a break from the realistic violence, and focus on Luminara, where you still want to destroy everything that moves, but "everything" in this case comprises colorful geometric shapes, so it's all in fun. You'll need to move with one hand and aim and shoot with the other, and don't get lost in the dizzying array of colorful particles!

There are eleven baddies, each a different color and shape, and each has a certain behavior (some are aggressive, others are skittish, and pink pac-man explodes into mini-pac-men). There are also some power-ups which make the game really interesting.

It's from John Cooney, creator of the Scribble! and Ball Revamped series, as well as the somewhat-similar Ellipsis, all previously features. Since it's from John Cooney, you can be assured that the game self-adjusts its quality based on the speed of your machine, and the sound doesn't start until you click "Start." After that, there's sound and music. I'm constantly amazed at what John Cooney can produce. Check it out!

That's a week's worth of games; should we stop now? No, let's keep going! After all, I promised you at least one non-destructive game.

Way of the Exploding StickThis isn't it. Instead, it's an oldie-but-goodie, The Way of the Exploding Stick. As the name suggests, this is a martial arts game. You're a stick figure, battling onrushing hordes of stick figures using your martial arts skills.

Specifically, you move with the arrow keys and use S, X, D, C, and V to fight. The splash screen explains how it works quite well, and practice will help. If you steadily head right, toward the "boss," the game isn't especially challenging. For me, the fun is in exploring how many different ways you can defeat someone. Grab two guys at once from behind and throw them? Check. Jump and deliver a mid-air roundhouse kick? Check. The gravity-defying scissor kick? Check.

You're the black stick figure, and the bad guys are all colorful. There is absolutely no sound but the sound of your keyboard as you type the same nine keys furiously.


Sea of FireSet aside some time for this one; it's a lot like crack. Sea of Fire is a real-time strategy war game, simplified for Flash and casual gaming. You can play as the good guys or the bad guys. I've spent far more time playing as the bad guys, because, well, why not?

You've got a budget and some space, and you must choose what to build to win the battle as part of an overall campaign. Barracks, to produce soldiers? Factories, to build tanks? Artillery, for defense? Some combination, usually. While ensuring that your own base isn't overrun, your goal is to defeat each soldier or vehicle the enemy sends against you, and then advance on their camp, destroying their buildings. At first this is pretty easy, but within a few battles you can find yourself fighting for so long that the game automatically removes pieces of both camps to try to break the impasse and accelerate the game! When it takes three tank factories, carefully timed, to overwhelm the enemy's pair of artillery, that's when the game is really addictive.

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Phillip Winn is the Chief Geek for BC Magazine, and a blogger since 1995. He may currently be found and followed on Twitter.
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Flash Games: Overkill Apache, The Last Stand, Luminara, The Way of the Exploding Stick, Sea of Fire, Elasticity
Published: May 11, 2007
Type: Opinion
Section: Gaming
Filed Under: Gaming: Computer, Sci/Tech: Internet
Part of a feature: Friday Flash Games
Writer: Phillip Winn
Phillip Winn's BC Writer page
Phillip Winn's personal site
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#1 — May 14, 2007 @ 00:40AM — Aaman [URL]

Elasticity may not be violent, but is evidently rooted in a post-colonial slavery tradition:)

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