REVIEW

Nintendo Wii Review: Kororinpa - Marble Mania

Written by Brian Szabelski
Published April 08, 2007

Quirky, unique games are my cup of tea. Games like Katamari Damacy and Drill Dozer, with interesting game play and simple graphics, appeal to me just as much as the massive epics like Halo and Final Fantasy.

Kororinpa: Marble Mania is yet another one of those games; simple in design, yet an enjoyable experience through and through. Released by Hudson for the Wii, Kororinpa embodies the spirit of the 1980s arcade classic Marble Madness in a way that the Super Monkey Ball series could only wish it did. In fact, Kororinpa outclasses Super Monkey Ball: Banana Blitz, the Sega franchise’s Wii entry, in just about every way.

Kororinpa features 45 levels of game play, five of which are hidden away, as well as a multitude of choices for marbles to use. Some, like the Cat Ball and Panda Ball, only provide aesthetic changes in look or sound, while others, like the Football or Soccer Ball, change the dynamics of the game’s control. The game also features a multiplayer mode for racing through mazes, but the real star is the single-player mode.

Kororinpa’s structure is simple. Players have to roll through a maze, tilting and turning to pick up orange crystals and reach the end, all while avoiding falling off the course. There are also green crystals, often hidden off the beaten path, that by collecting unlock secrets in the game. Level designs don’t include enemies, but do include navigating past giant scissors that can block your path, over jumps, into cannons that fire you into the air, across ice-covered paths where control is harder, and much, much more. Players are also judged based on their time and are given a corresponding trophy if they beat the right time requirements.

What sets Kororinpa apart from Super Monkey Ball: Banana Blitz is how it handles. Where Banana Blitz felt tight and hard to control, Kororinpa feels responsive and just loose enough to feel right. The Wii remote is used to tilt the course up and down, as well as left and right, which in turn moves the ball through the maze. Flicking the Wii remote up allows you to jump the ball, which becomes useful in later levels. To help you figure out if your Wii remote is level, the game includes a small level guide in the bottom left corner that can be turned on or off. Overall, the controls are easy enough to pick up that anyone can really play this game, which for the Wii, is a very good thing.

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Brian Szabelski is the Assistant Gaming Editor at Blogcritics.org as well as Associate Editor at Tomopop. He also maintains his own blog on IGN, "The Minus World".
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Nintendo Wii Review: Kororinpa - Marble Mania
Published: April 08, 2007
Type: Review
Section: Gaming
Filed Under: Gaming: Nintendo Wii
Writer: Brian Szabelski
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Comments

#1 — April 8, 2007 @ 15:40PM — Ryan

I would say Kororinpa offers a certain amount of replayability that extends over the ten hours to complete. My one and only complaint is not aimed at my version of the game (UK version), but the NTSC one. The case looks tacky and rather cheap, which to me could effect my overall oppinion of the game.

#2 — April 15, 2007 @ 03:00AM — Vincent [URL]

Sure, 10 Hours is short but lets not forget that Gears was only about 8. Im sure that game got more than 3 stars.

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