PS2 Review: Ghost Rider
Published March 22, 2007
The combo ranking system, similar to Devil May Cry's, offers players a chance to boost rewards from defeated enemies but also play a role in breaking shields found around some enemies. These shields require a specific level on the ranking meter in order for Ghost Rider to be able to smash them and make the enemy vulnerable. Unfortunately, this usually leads to much frustration as groups of enemies can find their way through a player's offense and land a blow that makes the ranking meter reset.
As said before, players will max characters out fast, meaning at best, an average gamers will blow through the title in a handful of hours. Most of the replayability comes from unlocking all the extras, which, because of the masses of orbs thrown at players, shouldn't be a difficult task. Regrettably, this forces Ghost Rider a one-day play-and-forget affair.
Ghost Rider for the Playstation 2 has some good concepts behind it, but when you boil it down, they are all someone else's concepts. While there's nothing wrong with building upon something successful, the title does little to build upon those concepts and players are left with a completely average at best debut for Ghost Rider. The extreme repetition and uninteresting driving segments really bump the game down a notch but those looking for a burst of mindless action or something bearing Ghost Rider's name, a rental of Ghost Rider will definitely suffice.
Ghost Rider is rated T (Teen) by the ESRB and contains Alcohol Reference, Blood and Gore, Mild Suggestive Themes, Violence. This game is also available on: PC, PSP.
- PS2 Review: Ghost Rider
- Published: March 22, 2007
- Type: Review
- Section: Gaming
- Filed Under: Gaming: PlayStation 2
- Writer: Aaron Auzins
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