REVIEW

PS2 Review: Ghost Rider

Written by Aaron Auzins
Published March 22, 2007

Riding in on top of the fiery success of the box office title (no puns intended), Ghost Rider leaps off the pages of Marvel's comic book series and is raring to go on the Playstation 2. The superhero has a number of powers and weapons at his disposal, but is his first solo video game effort a blaze of glory or does it go down in flames?

Carrying on from the storyline presented in the recent motion picture, Ghost Rider travels to hell to learn he now has to appease Mephisto, the being who now owns Johnny Blaze's soul in return for his powers, or else lose his girlfriend to the blazing depths of the netherworld. After Blackheart and denizens of hell escape and look to make the apocalypse arrive early, Rider is now forced to take on a hoard of demons with his chains, shotgun, retribution powers and motorcycle.

Just looking at the title, players will get exactly what they will expect from Ghost Rider - an attempted marriage at successful action titles such as God of War and Devil May Cry, and unfortunately for the title, it's a comparison that just can't be avoided. While mashing up two of the Playstation 2's all-time greatest action titles sounds great on paper, with unoriginal execution and an extreme exercise in repetition, Rider may work only as a rental to appease hardcore fans of the anti-hero and the slash 'em up genre.

The core premise of the title revolves around Ghost Rider and his encounters with huge groups of enemies of which to battle throughout a number of diverse stages. Climax did well implementing powers and abilities into the game as not only does Rider take a page from Kratos and rip up enemies using brutal attacks from his chains, but damage increases meters that allow him to also fire off the hell shotgun, use proximity blasts and enter retribution. While in retribution mode, Johnny pumps up and not only do his speed and attack greatly increase, but with a press of a button, the penance stare can be unleashed which either obliterates a minor enemy or greatly damages bigger foes.

Offing enemies allows the hero to collect orbs, which act as money to purchase new moves, upgrades and extra media content such as comics, interviews and more. Unlike similar titles, though, Ghost Rider throws too many orbs at players and unfortunately, the character will reach maximum potential after just a portion of the game. While the extras are nice, nobody without interest in the comic series or movie will probably care all that much to go out of their way to unlock them.

While recklessly swinging chains is a majority of the game, the title breaks up the battles with riding scenarios. Ghost Rider wouldn't be much of a rider without a ride and certain levels put players in the driver's seat of his trusty trademark motorcycle. Riding through the terrain, players will take care of business by melee attacking with the chains or through the bike's gunfire. A number of grisly traps and pitfalls will also be thrown in the way, requiring well-timed dodges and jumps at high speed.

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Aaron Auzins, better known as "nestlekwik," is an avid gamer and collector who resides in Ohio. He has written video gaming reviews for The Northwest Signal, The Disclaimer, personal Web sites, GameFAQs, BitSmack and on Sony's invitation-only Web log - The Gamer Advisory Panel.
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PS2 Review: Ghost Rider
Published: March 22, 2007
Type: Review
Section: Gaming
Filed Under: Gaming: PlayStation 2
Writer: Aaron Auzins
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