REVIEW

Nintendo Wii Review: SSX Blur

Written by Brian Szabelski
Published March 19, 2007

As the premier snowboarding series in video games, EA's SSX franchise is known for massive air, unique characters, and a fun presentation. The newest game in line is SSX Blur for the Nintendo Wii, and while it's not perfect, it's a fun ride.

The basic premise of SSX Blur is the same as all the other games in the franchise. You pick a character, take to the slopes, and try to win all of the tournaments, challenges and races on the mountain. Doing so unlocks more characters, boards and skis, and the game's two other peaks.

SSX Blur adds a leaderboard to track your progress against the other characters in the game. The Groove Meter not only works as a boost, but changes the music of the game: the more you've got it filled up, the more dynamic the music becomes. However, in contrast, the tricks and timing become harder to pull off at higher levels, making for an interesting game experience.

There's also the addition of being able to make snowballs, which you can throw at competitors to knock them down. It's not essential to the game to learn how to throw snowballs, save for a few challenges in the game. The controls are also unique to SSX Blur, but more on that later.

The game's graphics style and art direction seem to reflect the SSX franchise's previous game, SSX: On Tour. Compared to that last-generation game, there doesn't seem to be a huge jump in graphics improvement, but in SSX Blur, it really doesn't matter. The soundtrack is completely created by electronic musician Junkie XL, and while it's okay, it's a disappointment compared to the licensed soundtracks of the other SSX games.

SSX Blur's controls are both a blessing and a gripe. Using the Wii Remote to flip and rotate your character into moves feels incredibly natural, but using the Nunchuk to pull off grabs, carve into turns and both accelerate and slow down feels very, very awkward at first, and doesn't always work as it should. Using the Wii Remote to pull off Ubertricks doesn't feel awkward, but also seems to work about half as often as it should. That's a pity, because it otherwise works well for the Ubertricks.

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Brian Szabelski is the Assistant Gaming Editor at Blogcritics.org as well as Associate Editor at Tomopop. He also maintains his own blog on IGN, "The Minus World".
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Nintendo Wii Review: SSX Blur
Published: March 19, 2007
Type: Review
Section: Gaming
Filed Under: Gaming: Nintendo Wii
Writer: Brian Szabelski
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Comments

#1 — March 19, 2007 @ 13:40PM — Will

Zelda Twilight Princess gets the same score as an SSX game on the same site.

If you said that to somebody in 2005 they'd have thought you were telling a sarcastic joke. Nowadays, the public of gamers don't bat an eyelid...

#2 — March 19, 2007 @ 15:00PM — Ryan

Depends who is reviewing the game, some people on this site seem to give anything on the Wii a low rating.

#3 — March 20, 2007 @ 02:40AM — Ken Edwards [URL]

Will, Ryan: The five point scale is not the 10 point scale.

a 4/5 does NOT equal a 8/10.

3/5 is an average game.

The five point scale leaves a lot of room for interpretation, it is not cut and dry, and lopsided, as the 10 point scale.

And we have slammed Wii titles that deserved it.

#4 — March 28, 2007 @ 09:40AM — Ryan

Ken can you stop passing your oppinion off as fact. You might believe your oppinion is better than everyone elses, but that does not make it any more valid.

We can argue over an oppinion, but we can never prove that one oppinion is right and another oppinion is wrong.

#5 — March 28, 2007 @ 22:04PM — Ken Edwards [URL]

Ryan, how can I be clear about this? All reviews *are* opinion.

#6 — March 29, 2007 @ 05:41AM — Ryan

"And we have slammed Wii titles that deserved it."

When you say this you said 'Wii titles that deserved this' implying your oppinion is the only view on the games.

#7 — March 29, 2007 @ 08:31AM — Matt Paprocki [URL]

Ryan, there are games that are truly terrible and some that a reviewer simply didn't like.

TMNT Wii is a bad game. Yes, it's going to sell a ton, but it fails at many basic levels. It truly is a bad game anyway you look at it. Controls are clunky, graphics are muddy, and the entire thing reeks of a rushed product.

Zelda would be an example of a game I simply didn't like. I didn't review it either because I recognize that there's a great title in there, just not something to my taste.

So in many cases when we say "games that deserved it," we're looking at the TMNTs of the world.

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